hint for 2.2 - build fusion core, then accumulator, then save for artillery and build it in the right so it can defend your base but destroy the right base while it is getting infested. then defend with turrets and build ships or misiles to finish. + if it helped you.
Great game. Would love to have better graphics and more kinds of planets and suns. With the right chices of direction and a little bit of trust now and then you can get evry bonus. That's a real test to patience and skill. Although not to hard...
My best build was the werewolf-wonderer. whenever you are overwhelmed, just run away, and you'll regenerate even though you are in battle. and get ice resistance above 100 as soon as you see the blue chargers. after that, you are kind of immortal...
continue: 3> there are too many ships and most of them just want to kill you. Even some louzy fisherman's boat start shooting at you (why does it have a cannon at all?). There should be some good ships(army and enforcements), bad ships (pirates), and neutral ships, like merchants, fishermans and ferries. each should treat you difrently concerning your REPUTATION (as good, neutral or pirate). maby some islands be neutral or good, and thier forts shoot at you if you are not welcome?.4> Crew mannagement! Better crew reload faster, keeps your ship functioning under damage, producing more speed and reduce turning radius. if you got hit you would lose some crew, producing less of all of the above. finaly, getting you (or the enemy) to a low speed. What about Boarding enemy ships? Or they boarding you? that's is where crew number would be crucial. and the treasure you'll get from succesfully taking over a ship would have to be much bigger, and with money.
Great graphics(!!!!), GREAT Views! but not a lot more... There ought to be more options and more realism to make this game better. 1> first I wana say that the Controls are OK, but cammera angles are a little bit not comfortable at battles. Not many would get the point that the speed of the ships at battles are some kind of an avarage, so you could controll your ship at high speeds, but faster ships would have an advantage over slower and smaller ships. that's very good work! I would do it a little bit less frastrating, like making your ship not going to a halt. 2>The prices for goods are at a random algorithm of some kind, that there is not a lot of point on remembering where you can buy something cheap and sell it high. So there's no real point being a merchant.!