Encountered a bit of a problem: when I put in my level exit, it resets the level every half-second or so, regardless of whether I've reached the exit or not. D:
Check your coding for the level exit (and any collision codings for it). Make sure it only changes scenes when the player hits it. If you want, upload it to StencylForge (and let me know) and I'll try taking a look at it for you directly.
I'm finding these enormously helpful- it's nice to have tutorials that deal with the actual code snippets- I found the crash courses for Stencyl lacking. It's like the difference between a Lego set and an Erector set. Mad props, yo.
I ran into the same situation myself. Went through the Crash Course and ended wondering if I had learned anything :P. That was the reason I decided to make the first set (and then made this set due to the major differences between 1.x and 2.x). I'm glad it's still helping folks out :)
On Step 8, my Hello World compiled without a hitch. Should I be celebrating, or should I be terrified? I worry because I might be missing an important lesson here.
Very fun, and last a long time, but there are a few problems with weapons balancing. Don't get me wrong, we all love those huge guns that can can reduce an enemy to a puddle of goo, but this thing could easily double as an advertisement for the Fabrique Nationale SCAR. Tone down the SCAR a lil' bit.
Very nice! Uber fun. The only problem that I encountered was having to use the "F" key to switch weapons. This means you have to stop moving, which is *not* a smart thing to do in this game. Maybe use the right mouse button for it instead?
Check your coding for the level exit (and any collision codings for it). Make sure it only changes scenes when the player hits it. If you want, upload it to StencylForge (and let me know) and I'll try taking a look at it for you directly.