I've encountered something I think is a bug. I played this a while back, then came back and waas level 200 something. So I checked the new info tab, prestiged, spent my 2 points, but my party wouldn't start attacking no matter what I did.
I refreshed the page and I was back to being unprestiged at level 200 something. I had the stuff I unlocked the first time and could prestige again for another 2 points so I did, and then it started attacking fine. So I earned two free points due to this bug I guess.
Damn this game has such a cool concept, too bad it's broken. They keep crashing at the same wall instead of turning right on track 4, like seriously...
Any chance for more info on rewards? Like how is the amount of shards given for each challenge calculated? I'm doing the 1mill challenge in around 30min and I have no idea if going for 1 billion would be worth it, let alone spend hours to find out it gives too little shards...
It's getting kind of frustrating seeing any progress other than idols. I'm sitting 3600ish idols(I know there are people far ahead of me) and I can't remember the last time I got a meaningful upgrade from Jeweled Chests. I wish there was a (obviously time consuming) way of getting an equipment upgrade for sure, like maybe getting a token of some sort every X idols(could be 3k, it should be time consuming) that you could use to upgrade a chosen piece of equipment to the next tier.
Suggestion: My OCD(but not really) makes it so I can't stand to leave the stars on the tabs indicating new stuff. Finding out you can click the "new chest" balloon to make it go away without having to go into the chest menu was a godsend. But I still spend numerous seconds looking for that sneaky star on crusader's buffs, maybe give that tab a "new upgrades" balloon I can click to make it go away too? A little less annoying but also welcome is one for achievements too.
Let us repeat objectives, maybe for a 1/100th of the bonus or something. 2x monsters challenge is really good for farming idols since you go through the first few levels faster(instant kill + faster spawn = faster runs), plus it gives people who have completed everything more stuff to do for rubies.
Sorry for the inconvenience. There was a bug and we fixed it as soon as we found out.