Needs better balancing it's easier to just save up a bunch of money after you conquer Japan with tentacle zombies max out your revenue then corporate and attack everything with 100 hero zombies. Also needs a way to add more then one zombie to attack at a time. 2/5
The story was nice but I've heard it so many times it's not really giving me that emotional effect that these games usually go for. The gameplay was ok, nothing special but not bad. Falling damage was a little on the extreme side, but my biggest complaint is with the falling boxes bonus level, it was mostly luck with that tiny timing window. 3/5
It was good for the story of the game but once you hit the extra and trial missions it falls apart. Heroes don't even reach the level of standard large enemies and will die in a few hits from them. Melee units become cannon fodder to slow down enemies so your 2 ranged units can chip away at the opponents health for hours.
A good yet simple strategic game. Very nice backgrounds and I love the sound quality. The taunts need to be much less powerful though and influenced by how the battle is going. If your a poor shot archers are also useless but an arrow pointing to where the volley would land would fix that. 4/5
Too many bugs and while the controls are nice they cause a lot of lag, no way to reduce the graphics setting either. The badges seem more like a reward for putting up with this game then actually beating the game. 2/5
Wow, after going through all of the endings I honestly can't pick just one to vote for. The character development in this game was phenomenal and can't bear to sacrifice one character for another.
Could use some more variation in the maps, sniper's are more useful then others because of the distance between bases and the hills make excellent sniper spots. I suggest some maps with less distance between bases and maps made up of closely spaced hills, would make the shotgun much more attractive I don't usually grab one.
The problem with games like this is they attempt to be both a challenging game and an artistic expression at the same time. Those who enjoy artistic games will get easily frustrated with the difficulty of this game and quit while those who enjoy challenging games ignore the poorly integrated plot and mute the now ill fitting music. As a result the plot is wasted and few get the message the game tries to send.