Is it just me, or is there some inbalance with pearls? I already maxed all of them before I even unlocked Warlocks.
Not to mention that creation of "Deep pearl" would always be pointless because maxed "Sea pearl" conversion to "Deep pearl" is huge (e90-ish)
There hasn't been any feedback from the developers since the first week of the issue. My question: Is there any work being done into fixing these old saves on Kongregate or will you only work on preventing this issue from occurring in future patches?
This is a new "feature" of chrome. It won't load any audio on an iframe without a user gesture (click). I'll have to add a "click to start" screen before it loads the audio API.
Hm....ever since update 1.2.3 my wyrm queen doesn't respawn anymore. Anyone know how to respawn it (or how to get spirit gems now?!). Before it respawned every 2 days :S
I got some popup with @AMPCodes on twitter thing. When I pressed on left button the game screen got black and I had to refresh. (probably cause i don't have twitter?)
I'd like to add a comment regarding thieves and guards people are complaining about. I played all shop empire games and they were always the same, I don't see any issues regarding them. The more popularity you have, the more thieves/pukers will visit your mall. Guards also get upgrade later in the game, so they can catch pretty much every thief (not to mention alarm upgrade). I would suggest to start the game slowly, not rushing forward. Try to focus on main stats for guards, which are Stamina and Speed. (Vision is optional, but at late-game it doesn't play much of a role due to guards upgrades) Also on a side note, I would suggest to set each guard to their own floor, having "All" floors on guards is not advised. And regarding earnings, it is normal that thieves steal some income each day if your mall is not secure enough. And even if thief manage to steal money from booth...with "Sensitive alarm" upgrade all thieves become seen and guards start to run after then ;)
Ok...now this is getting absurd...2nd game so far stuck with that bear on screen. I believe it happens when Leonardo is stuck in elevator or building, game is saved and game is refreshed. Also the memory leak is absurd...happens often.
I wanted to test the game also, but as many players said already, the game stopped loading at 94%. I tried in Firefox (main kongregate browser - not working), Chrome (where flash games require permission, but the game didn't ask?) and IE. It only worked on IE, but the game also lagged :/ Especially when units were in raid or hunting.
What i find strange about game are these things:
- the game makes a popup when you go to option to change name
- "sage" or what is the name of that unit randomly heal target (do they heal wounded unit at the same time, which leads to waste of healing?)
- i recruited all units except the last, then i refreshed the game on accident and when i reloaded again, there was a different unit to buy than before refresh (archer, instead of melee)
- i saw that trader 3 times and he was selling same item every time (first only one, second time two of same, third time three of same)
This game so misses something where you could store items that should not be displayed for sale. It's really frustrating to browse through all the items, just to find the one you want to sell :/ (filter is nice, but it doesn't help if you want to sell in same category)
I notice a strange lag when I try to move camera (with cursor at the edge of screen) while it's my turn lately. Is this normal? I didn't notice such lag before, is it maybe because I farmed battle exp?
This is a new "feature" of chrome. It won't load any audio on an iframe without a user gesture (click). I'll have to add a "click to start" screen before it loads the audio API.