It would be nice to be able to level heroes from the view hero menu. Wouldn't have to weaken your team, waiting for a new hero to get stronger. And would make it easier for those trying to push for leveling hero achievements.
I like the concept of the game. It's nice watching your army grow. But there are some major balance issues. I beat the game at level 42. I never owned a character with spear. Didn't realize I can recycle items until I beat the game. Some of my allies were under level 5. Most of my equips are only level 2. Some character weren't fully equipped. Half of my army is only 2 stars ranking. Only acquired one void spell. Didn't have all my spell slots unlocked. Only had one charachter that had troops other than None of my characters are even close to having their skills maxed. Highest number of troops was 4/9 and that was only on one character. Only one character with scythe and one with axe. I was never able to make a legendary equip. I felt like I got way more out of running the first map over and over than others. Just feel like I should have to at least max something before the game is over. Money doesn't scale high enough or prices are too high. And the game should be longer or harder.
I got all of the achievements in about 3 hours of play time. I like the ideas of exponential gain of troop and gold, and being able to increase your troops by clicking on them. They are new ideas I haven't really seen. But the rest of the game. Idk it definitely needs work. It could be something good if you put a lot of work into it.
A way to see the progress bar for everyone in your party would be nice. It'd be easier than guessing and hoping that you don't receive an error message that a player hasn't progressed to that zone yet.
Game wasn't nerfed or ruined. It just plays differently now. Rapid rebirthing does almost nothing now compared to doing longer runs. Game has a better idle feel now.
This is the most complex simple game I've ever played. Upgrading in the wrong order or at the wrong time can completely slow down your progress. I love it. <3
100% block penetration was only doing about 3% damage around level 30k when the monster blocks you, and now after being level 40k it does about 1.5% damage. So a monster that would take 4 hits to kill, would take about 260 hits to kill if it managed to block every attack. Something doesn't seem right with that.
Like the game, but there are some balance issues. I had max kicker around level 15, gaining money become useless. And once you're able to get to the water area, a lot of the critter upgrade don't matter. I beat the game at level 24, and I only have two skills maxed. Maybe you could add a couple stages and more kickers.
I like this game. But after I beat the final boss and max damaging skills, I lost interest. After that, all you can upgraded is how many souls you can collect, and if you just want to see how far you can get, then upgrading skills is pointless. Hide skills should be made into one skill, and replaced with damage multipliers or increased side movement and such. And it would be nice if damage skills could be upgraded more than one time, like the prey skill tree.
I will double check my math to make sure I am applying this correctly.