obviously a in production, as was said the health bars of double bosses are bugged (if you kill one, the other health bar also disappears)
It becomes repetetive as it doesn't get harder whilst you progress. Maybe less powerups when you get further or stronger bosses. Good luck developing the real version
concept ain't great but I kinda like it. Could use a return to main function in game. now if you choose one kind you need to reload to try anything else
fun game but mouse should be locked to the ship or something. As you can move outside the window your ship does all kinds of weird stuff you don't want it to do. Also it's kinda slugish to react (and no that's not my comp or internets)
I'm not very good at these kind of games but I loved the style. It's somewhat eerie but beautifully done. Keep up the good work. Maybe one day I'll get good at playing these things because of this
5/5 the game in itself is brilliant in simplicity but through adding the whole snailgolf concept you can choose to make it trickier. I don't know how long it took me to get the black ones but finally I did and it gave me a feeling of doing something difficult. This is good