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RamiroM5's Comments

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We're not ants !

Play We're not ants !

May. 16, 2015

Rating: 0

As you can see here: http://imgur.com/x0CZSII more than half of my workers are stuck like that, and they never change paths, nor I can make them move with the pheromone cloud. Some even ended up in the middle of the wall, one or two runs ago, I don't even know how that happened. I am running V1.72 on Chrome.

Developer response from Plopix

I send you a PM.

We're not ants !

Play We're not ants !

May. 16, 2015

Rating: 0

I'm sorry, but there's no way anyone can get "overwhelmed" by being able to more rapidly and comfortably select walls to dig, mostly because the AI of the workers is so bad that they are almost always running around doing nothng. Not only that, but, have you played the 1st "sub-level" of the 2nd level? Not being able to dig on sub-levels means that almost all workers get stuck trying to go directly to the entrance and being fooled by the trail that they are setting themselves, and will never try to go around walls. This means that you can't even lure them to follow you by using the pheromone cloud. I insist, it'd be nice to have a more practical way to select walls to dig, that can be turned off by default if someone really wants that for whatever reason, and it'd be nice too, to be able to dig on sub-levels, or you should do something with the AI of workers so they don't get stuck against walls for all eternity.

Developer response from Plopix

Well that's just what I've been factually reported, I'm trying to take everything into consideration. About the level you mentioned, this looks like a pathfinding bug, this should have been fixed, but this level is a bit different, so I'll have a look, thanks for the detailed report ! About the ability to dig several wall portions, I'll think about it in the sequel since I'll redo the GUI and the menus, how items work, and the levels. EDIT: I made some tests in the sublevel you mentioned, but workers walked around the walls as they should. Can you confirm me you are playing a version later than 1.7, or that still occurs for you ?

We're not ants !

Play We're not ants !

May. 14, 2015

Rating: 1

It'd be nice to have a way to kind of "paint" what we want the larvas to dig, something like being able to activate the "dig mode" and be able to hold the left/right click and drag and everything it touches it marks as "diggable".

Developer response from Plopix

Hello, thanks for feedback, some players suggested the contrary: because they felt a bit overwhelmed by the ability to dig without restriction they felt it would be better to limit the number of diggable wall (with an upgrade to raise it), so I' don't know what to think about it.

Idle Raiders

Play Idle Raiders

May. 10, 2015

Rating: 3

If you refresh the page after missing the guy that gives you the books, he doesn't stack them, so next time he appears he has only 1 book. I don't know if this is intended, but it really hurts the gameplay.

Idle Raiders

Play Idle Raiders

May. 10, 2015

Rating: 3

I have all 3 of my healers with 5 healing tomes, supposedly giving them 100% chance to heal without cooldown, but they sometimes do not do this. I'd like to know how does the stacking of these items work. All 4 of them if you can.

Idle Raiders

Play Idle Raiders

May. 09, 2015

Rating: 0

Import doesn't work on Chrome, and you can't pick up stuff on Firefox. Plus the balance seems really off, but it's a really good game with a lot of potential.

Developer response from pitforest

Yes, an update should arrive within an hour or two, depending on how fast Kongregate clears the server side cache. The update is already ready and I will upload it soon! And I'm glad you see potential in the game!

Game Test

Play Game Test

Mar. 17, 2015

Rating: 0

No.

Idle Civilization

Play Idle Civilization

Feb. 21, 2015

Rating: 1

Fun game, but after you build a colony for the first time and research "specialized villagers" my food production became "-158" and I started to lose food till I was at -2k and refreshed the page, and it fixed itself.

Developer response from vsistudio

This is now fixed!

Node Warrior

Play Node Warrior

Feb. 09, 2015

Rating: 4

What does "passive damage boost" do? Because I bought it and I still have the same damage.

Idle Evolution

Play Idle Evolution

Feb. 07, 2015

Rating: 2

It'd be nice to have a "Max reserve all elements" on the reserve tab. Other than that, 5/5 game.

Anime Clicker 2

Play Anime Clicker 2

Feb. 07, 2015

Rating: 0

By the way, heal doesn't seem to work if you're on another tab. It works if the game it's by itself, on it's own "browser" page, but if you open another tab and change to it, heal doesn't work. I hope this helps improve the game.

Anime Clicker 2

Play Anime Clicker 2

Feb. 07, 2015

Rating: 1

I'm loving the updates, but for some reason I lost 10 seconds of heal. I have a full light mushi (lvl 448 with 100k+ points) and yesterday I had 30 seconds heals and now I have 40 seconds ones. Is this just you balancing the game or a bug? Thanks in advance.

Idle GameDev

Play Idle GameDev

Feb. 03, 2015

Rating: 2

It'd be nice to know how much additional quality multiplier I have. After 3 resets I can't remember how much.

ZombiUpClicker

Play ZombiUpClicker

Feb. 02, 2015

Rating: 2

Well, game is working fine now. But what is the thing that looks like some buildings and says 1/1, below the save button. And what does "walk +1" on the store do?

Developer response from omgnoob191

Buildings with a value of 1/1 is how zombies can go into town and get experience. In the store, "walking" is to increase the number of zombies that can gain experience.

ZombiUpClicker

Play ZombiUpClicker

Feb. 01, 2015

Rating: 0

I started again because of the reworked shop prices and the new amount of blood to get souls, but I have 2,2 billion blood now and still 0 souls. This game is trying my patience.

Developer response from omgnoob191

Any major problems, soon everything will be fixed. And there will be a wipe. My apologies. We are very grateful for your comments to the game.

ZombiUpClicker

Play ZombiUpClicker

Feb. 01, 2015

Rating: 0

Ok, another 100 souls lost, I rebooted and shockwave crashed for no reason, and now I'm at 0 again. It's getting kind of frustrating.

ZombiUpClicker

Play ZombiUpClicker

Feb. 01, 2015

Rating: 0

How often does the game save? Maybe you can add a save button too.

Developer response from omgnoob191

Saving the game takes place every 10 seconds, yes, I thought about it, will soon add the button.

ZombiUpClicker

Play ZombiUpClicker

Feb. 01, 2015

Rating: 0

Yes, I got souls. Got 100, rebooted, couldn't level up the first zombie so I refreshed and everything was fine. I did the same thing with 300 souls and I lost them all.

Developer response from omgnoob191

I sincerely apologize for that. A few minutes later the changes will take effect.

ZombiUpClicker

Play ZombiUpClicker

Feb. 01, 2015

Rating: 0

Well, I had 300 souls and refreshed chrome so I could level up the first zombie (because of what I said earlier about not being able to do it one you reboot) and now I'm at 0 souls again.

Developer response from omgnoob191

Hmm .. So you get a soul or not? The problem with reboot and destruction will soon be resolved.

ZombiUpClicker

Play ZombiUpClicker

Feb. 01, 2015

Rating: 0

Once you reboot, you have to refresh your browser to be able to level up the first zombies. I guess the leveling tick gets stuck on the zombie you left it before reseting, and you can't untick it because they are locked.

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