I hate it that every time I finish a level I get back to the minimum size... This cuts the game flow. The feeling of "upgrading" and "improving" are totally lost, instead it feels more like a repetitive gameplay.
Whoever set the second badge at "medium" difficult is either a genious or haven't tried to complete it. It's a lot harder than many hard badges out there, in a different way. This game may not require hability, but it requires a lot more logic.
Zoom out and a completly free camera mode would be great... I hate when I do a great damage but the camera returns to me and, then, I can't see the beautiful damage... T.T
Also, a damage counter for each shoot would be really cool... Adding the damage of all players... My max damage (at least the max I had the chance to see) was 812 or something like this (using meteor)... Adding the other players damage would probably pass 1000 :D
OMG, one of the planets just got a moon!
One fragment of the second weapon is in orbit around a planet!
Seems like it won't hit anything and I'll need to quit the round... T.T
LordBucket, here is how to beat lvl 19:
Put an automatic transmission to the only system you can...
get ready and wait a while, they will all try to capture the center planet with a high power...
just after the third attack reach the center system, its your turn to attack!
After that the center is yours...
Then it gets a lot easier... You may now attack one by one, waiting for the right moment! Good luck!
Vertical line actually works, but another idea that also works is to make a small and very dense ball full of them. I mean, draw really small circles using all the ink near the line below and keep doing the same until you beat the lvl! :D
Warning: may work for armored type only... Lvls 1,2,3,4 and 6 it will work for sure, on others, well... use your brain! :D maybe use a previous armored type solve, like using the square on lvl 5... hope it helped! :D
PS: really need upgrades, and inf int after beating hard...