Loving the game, but I wish the money pit rewards would scale a bit. Getting 50 Toughness is nice early on when I chuck in a few million, but if I chuck in 10 Octillion, then it doesn't get me too excited.
Completing a challenge should provide more than just unlocking a new skill. Give me a skill point or something! Plus, some of these challenges have to by typos. Reach Zoom Level 15? Zoom Level 100?!
By the time you get 200+ skill points, progress is so slow it's not worth playing anymore.
I'd like to suggest the option to sell back useless equipable items, or just replace them when a better version is found. When I have 20% benefit item, I'm not using that 5% version ever again so it's just adding confusion to the inventory.
I'm still thinking at better way to use less powerful items. Probaly it will be the option to break them into shards. Or some other way to get rid of them.
Could there be some kind of targeting option, like, "Attack bosses first.", or, "Attack Nature enemies first."? I'm sick of getting a Nature boss down to a fraction of health only for a new wave to start, and it zips back to full health and just hangs around for another hundred waves.
Yes, multiple attack options are planned: 'Default (Closest)', 'Farthest', 'Random', 'Bosses/Special' and 'Selected'. If there is no target available that matches the filter then the attack mode behaves like it does in the current version.
I've gotten to the last level of a challenge only for more and more waves to keep coming. I'm a few enemies short of completing it, then a new wave comes in. It's balanced so I never kill them all before the next comes in.
The turret is a liability since it has unlimited range. It destroys enemies from so far away, and I move so slowly, the money is gone before I get there.
I'm having trouble with getting to Tier 3 because of the Insane requirement. I can run Hard as long as I want and I have almost every non-infinite upgrade maxed out in every category, and I can barely make it past 100 on Insane.
I wish there was a better method of earning gems. I had 18,000 saved up and accidentally spent them all on upgrades during one round and there's no way I'm going to bother trying to recoup that amount.
I like it, but there is SO much to look at with tons of text, numbers, and icons everywhere. It's at the point where I just click something if it turns orange.
"Difficulty adjustment" = We made it harder so people have to grind. Since you get so little money replaying a level, they HAVE to pay real money if they want to make any progress.
I was having fun yesterday, then this morning, the enemy is just plowing over me despite huge upgrades and using all my items.
The gold earning is frustratingly skewed. I see comments that you earn a ton of gold once you open the arena, but saving up for that takes f o r e v e r. THEN, once you scrape the $50K together, you suddenly have to pay $5K just to get in. That just pisses people off. Give us one freebie at least!
Can you please give us a speed boost at 50 lasers? ...or angel upgrades at reasonable intervals? I honestly don't understand the development process for this game. It can be fun and interesting, and then it will be so absurdly stupid I quickly lose interest. I only learned about the moon addition when someone told me about it because I had already quit... which isn't far off again.
Some easy updates would be additional store items you can buy with cash, such as seeing enemy health, seeing cash-per-second earnings, increased chance of treasure chests, reduced power cooldown, etc.
I'd like to suggest lowering the requirements for the later achievements since they are ridiculously high. Defeat a million monsters? Even at one second per monster, that's over 11 days of non-stop fighting.
I'm still thinking at better way to use less powerful items. Probaly it will be the option to break them into shards. Or some other way to get rid of them.