The hot dirk drops are frustrating. Via the odds, I should have 6 dropped now, but only have 3. Eventually it evens out, with a spurt of them, but still. Frustrating to grind.
MarkCanley The Transcode bits are multiplicative with the bits bonus that's bought. So, 256 bits at 4% each = 1,024%, 512 bits = 2,048%, 768 bits =3,072%. If you have 768 bits, and you spend 256 to get the 2X multiplier, you then have instead of 3,072%, 2,048% X 2, which is 4,096%. So for each of those purchases of multipliers with your bits, there's a point beneath which it would decrease the total multiplication, and a point above which it would increase the total multiplication.
I love the concept of this game.
Some suggestions. 1: Penalize the player for letting an enemy get through the maze alive, by deducting the prize for its destruction from the money the player has. 2: Make the focus of the turrets that are before an enemy on the maze, on the next enemy that's not in its range yet, or at its default orientation, instead of it targeting an enemy that's further in the maze. It's frustrating when a new enemy appears and the turret nearest to is has to turn all the way around to try and target it. 3: Some rebalancing, as others have mentioned.
Nice game though, thanks for making it!
Thank you, thank you, thank you for making research instant. I quit playing the game before, because it was so irritating to wait for it to finish. Then I checked back in, because I know you are always working on your creations.
Possible bug. The rare drops, such as the 0.1% grass on Desert #1 doesn't drop correctly. I have 3.45K kills on it, not all consecutive, but it's never dropped a 1K grass, although it should have dropped 3 of them by now, ie. 0.1% = 1K kills for 1 drop.
Thank you! I will think about your suggestions ❤