I created a bittersweet ending for my game (well, 2 bitter/sweet endings technically) because I thought it was the right thing to do given the context and everything, but now I got my severe but right comeuppance through Dontnod's "Life is Strange" bittersweet ending(s) and I feel miserable. Oh well. Karma happens. :)
@Crystalheard: thanks! Actually I'm toying with the idea of making another, simpler game in a more trivial setting, just to see if I can reach a broader audience.
@Blue02: no, that's it! You've got the 2 possible endings (note how the "good ending" is conveniently metophorical for the history of Tibet...). If I knew how to design "special achievements", I would create one for owning all 10 item in one game - did you catch them all already? ;)
OK, it's fixed, I had just forgot to publish the new preview. Silly me ^_^'
The "easy" mode can be selected once you start a new game. I must present my sincerest apologies, because old savegames are not compatible with the new 1.1 game... Anyway, I hope that you'll still like it!
woohoo! I finally found enough time to fix and upgrade the game! Thanks a lot for all your comments: as you will see, most of them now appear as an upgrade in-game (except for the bug that MechaAjnin noted, that I could not correct yet). Most importantly, there is now an "easy" mode, as well as in-game help. Enjoy!
@Afalstein: Just when you think that everything is possible, you realize that all is lost: that's a metaphor for what happened in Tibet during the 30's. That was quite instructive, wasn't it ? ^_^
Thanks for your comments everybody, it really does help understand what's left to improve. Indeed, as most of you noticed, I didn't take the time to create a tutorial, so that some things are a bit obscure about competences and skills... (I was already totally tired after an excessively long game developpement!)
// @randomraccoon: I didn't test that but indeed it would be a serious glitch. Loading a game however should be OK and would be a way to work around the problem until I fix it (for example you can save just at the beginning of the game).
// @KassuFin: 48 days? Congratulations! I don't know if even I can do that... 100 eloquency is not absolutely necessary so early in the game though (even if it does help).
//@migue5356: thanks for the advice. I will keep the timer because it's all the challenge (as randomraccoon noted), but maybe version 1.1 will have an easy mode with days split between AM and PM, thus granting 100 turns of play instead of 50. Not sure yet...
@vilmarci: definitely a bug, but a random and rare one: I just played the game a couple times and could not reproduce it. Didn't you have the line "I am the military advisor to the Dalai Lama"?
afcotuna : have you already met with Iori ? If yes, where ?
DDarkJared : thanks. I have no real idea how difficult it is (since I coded it...) Note that there are savegames though ;)