Finally completed the game, with a fire mage best described as an prismatic amalgamation. strafe attack, magic mastery, fire master, focus and fireball maxed. found a +5 great staff of storms from a green scroll (+ shaped off element attack, why not)a +5 ring of wizardry and a +6 ring of wizardry (no idea why it was +6) movement speed boots, +4 leather armor, +3 gloves and telepathic hat, haven't seen a single shield slot item the entire game and the only charm was a mana refill one. I could have bought a +4 poison staff from a vendor and had a +3 frost staff, yet hadn't encountered any enchant scrolls or altars (but a grand total of 6 transference tables for incase i'd ever find a shield slot item or a greatstaff of fire. Ended the run with +/- 60 fire and storm spellpower, mowing down movs left right and center with +/- 30 dmg autoattacks and +/- 60 dmg fireballs woven in. The only altar i encountered was Wizard, which never activated
Also missing the "auto upgrade" mechanic that if you found an item you already own, it'd add +1 to the existing item, instead of leaving you with 2 of them, if the item had bonus lvls those would get added also in RF2
More difficulty spikes then RF2, non precise damage (one hit could do 3 dmg, the other 6, same weapon/foe), any non ranger class needs book of athletics as free attacks on the move= gamechanger.
Sadly you can find the same book twice and optional dungeons more often then not award useless stuff
upgrade troop stats, rush opponent from the get go, remaining points in earthquake and crystal passives, on animal stages kill appendages before attacking the main body, gz you won