Such a wonderful game! The animations are fantastic for all scenes, the story is very intriguing and sucks you in, but most importantly, the puzzles are not too hard, nor too easy. It's a fun play, although i have mixed feelings about the puzzles. This is when i want to make the best route possible, but from one side i don't have to (as the story will progress either way, so no pressure), but on the other hand i'm sad it doesn't influence anything.
Or perhaps it does... Who knows :) Great game, keep up the good work!
One thing for certain, although i'm sure it's mostly random, at some the lines that appear of different colors where they cross almost exactly where the balls are on levels where you can't move (Unit Circle for example). Not that i mind a certain difficulty to the game, but such situations should be worked upon so that a good run won't be lost because of bad luck (literally). Still love the concept of the game and how it shows various gameplays!
A wonderful story that made me almost tear up as i got to know who the protagonist is and at the ending. That's what the games should be about, showing a great, emotional story.
Very good from a micromanagement standpoint, although the second half of the orb dungeons was more of a grind for levels and better loot. Still a very nice concept for a game :)
I think there is a serious inaccuracy of Unlocks and Upgrades between Moon and Mars. I have started Moon earlier, yet i just finished 8 resets in a row on Mars - upgrading to the max as much as i have money and resetting. At the 5th i was bored of it already, cause it didn't demand anything from me (even waiting), rather just buying every upgrade (angel and normal) and resetting again.
Moon on the other hand i am still on the same "step" for a week or something and I can't upgrade anything to significantly increase income... Earth and Mars required for me to daily do at least one upgrade sweep and sometimes reset, but Moon just stops right there...
ATM, i'm still expanding Earth, though if i finish it before Moon it will be a bit dissapointing...
After playing some time, the UI starts flickering to finally disappear. This makes the game unplayable. Reloaded the page and the browser hanged up.
Restarted browser, everything fine until another flickering. Changed graphics down - didn't help and couldn't put it back up.
The aiming of monsters is a bit wanky. Had a few situations when single bullets missed me, even though i was standing still. Would be good to know where the bullets must hit to lose hp.
Monotonous levels do not help. The fights are tough not because they are hard, but because they are long. A progress bar would be helpful in that manner and maybe some kind of interval and preparation in between the waves.
Like the concept of hidden stars to find, but not much variety in there sadly. Some of the objectives were really hard also.
Statistics are good, but none on the weapons power, speed, etc. Some more info would be good.
Great game! Could use more levels, maybe even a level editor (or some kind of option to add your own levels based off some music, even made by yourself). I see this going far :3
Bought bigger stands, given bigger diversity, yet i get less sales than before... Can't seem to get steady sets of products to sell in different places, which makes it double hard.
Maybe i don't play such games too much, but the "luck" factor for the opponent (first fight... seriously) is like he having combos all the time and me not having any through the whole fight... Even when spending a lot of time to see anything... I don't demand the game to be too easy, but not to be too hard also...
Interesting concept, but the words should be put at the bottom of their feet or something, because they trek quite a bit before you can even type. Additionally, the words should be at the top - had a situation where the boss and some demons covered some words and i could not type them.
Cannot clear the screen for another try. The play button just flashes and i have to go back to main menu to start over, which is very stupid. Trying to click anything i can move and put in new traps and weapons, but don't see them.
Concerning 1 of the most popular posts from ivod: There are 7 accessory slots (1 is hidden) and not 8 for Interceptor ship. Tried similar settings of accessories, but couldn't really come close to what was in the video (time of passing each phase). Maybe there was an update, dunno. My choosing: 3x Power Boost (max for 2nd fire), 3x Absorption Panels (max energy generation), 1x Overdrive (to get a small boost of damage from scraping.
Survival is too much randomized IMHO. The bonus level gives a wide variety of enemies, but some only stay on screen very short, sometimes travelling a bit from the edge and back off the edge. Also, the amount of money dropped (only 200 or 1000 bills) is quite random, making from 35k to 66k range with quite good skills. The main survival waves are too random also. Sometimes second or third wave and the screen is full of bullets, when another time the fourth starts to get difficult. The rest of the game is great :)
No possibility of expanding the coins gathering or picking them up after end of level automatically. Penguins are without any AI for road checking. Too little money from the last world. 3/5
Wanted to really enjoy the game but i kept falling THROUGH the platforms... Yeah, straight through even though i was in the middle, no matter if i tried jumping on it first time or a second or whatever. 2/5
Really bad english, year displayed incorrectly, cofighters having their monsters very very weak through out the whole game, unbalanced fighting abilities, bug allowing to get enemies power down to them doing barely any damage, grid used for the pet pen and battlefield (why should it be?), really badly chosen sounds, championships giving barely any money (winning cofighters giving much more) and so on. Maybe pirates (especially those one-eyed) shouldn't do any games :P 2/5
Skiping the puzzle does influence the story but in the subtle way.