Happy Cube is not happy, just indifferent. Perhaps someday he will find an upgrade that allows him to experience it, but today... it's just more metal.
After weeks of time spent, the game just decides to change the background for no reason and drop the framerate like a lead brick. I guess I'm done here.
Depressed Cube knows that, with all those gunners, he could end it anytime. Unfortunately, his programming doesn't allow that, so now he's even more depressed.
Progression is extremely slow. Nothing is worth what you pay for it, and that's before we even get into the absolute scam of a shop. I wanted to like this game, but after a week I see how insane that would be.
I'm seriously dismayed at the lack of sound in a lot of games since the advent of idle/clicker/incremental games. That's not to say the game is bad or anything, but I have trouble getting interested in a silent game enough to be able to form an opinion on it in the first place. Perhaps that's just me, but I doubt it.
Nah I get that and you're in the right about sound being important in games. For me as a dev I'm currently blitzing through prototypes so that I can find the right game to spend all my time into fleshing out. Because of that I have to sacrifice some elements and that is sound in this case, so that I can put my time into just gameplay and art. At the end of my prototyping cycle I will choose a winning concept out of my games based on feedback. At that point you'll see way more features and sound if this is the game chosen :)
I'm just trying to imagine a group of murderhobos monotonously chanting "Hurka Frukka Ding Donk Pancakes" as they reverently launch my corpse at a flock of ducks under the holy light of the Moldy French Fry.
Nah I get that and you're in the right about sound being important in games. For me as a dev I'm currently blitzing through prototypes so that I can find the right game to spend all my time into fleshing out. Because of that I have to sacrifice some elements and that is sound in this case, so that I can put my time into just gameplay and art. At the end of my prototyping cycle I will choose a winning concept out of my games based on feedback. At that point you'll see way more features and sound if this is the game chosen :)