2:35:09 for a 100% run, I'll admit, for a game this old now, it's still a joy to play. Great soundtrack, great art, fairly comical dialogue, rather unique puzzle concept. 5/5, even just short of 6 years after release.
@aloe111 Just different requirements. Radar is nice because unless you're using more energy than you're producing, there's nothing else to use excess energy on.
Wonderful idea for the heat-sinks! The 5% Absorption per tick is EXTREMELY useful compared to reactor incremental coolant cells. This allows the player to build some hot builds while using the heat sinks to micro-manage excess heat while they don't have the generator levels. Expensive to build, but allowing the player to make an extreme heat build? Yes please! (TIP: Heat-sinks are 5% of the CURRENT heat, so 1000 heat will go down by 50/tick)
Needs an auto-save rather than the only save being a manual one. Forgot to save for a while and shockwave (or whatever it's called) crashed, making me lose all that progress. :(
In some browsers, hard-saving lags the game for a second, and I don't want that lol. But maybe I could put an option to auto-hard-save every x seconds in the game settings.
Very nice game, but it would be nice if there was an option to have the bot just charge rather than go after items and money which are collected anyways after each battle. Also, levels start to get annoying past 55 due to the HUGE curve of EXP, and I do think that should be adjusted slightly for balancing. It becomes a problem when you get 20000% boost and grind infinity 400 sometimes.
Breaking news!: Tonight at 4, lemonade stands pay off national debt in a split second, but a single newspaper delivery still takes hours! More at 5. :P
Honestly, I don't like the 6 hour wait in the beginning just to get started with money, and with 5 recharges, you use them all to get started. Though I feel like the AI opponent is far a cheater (That smug looks makes me think he's a scammer...) Keeping up with a player's income 24/7 without stocks, free cars and houses.... Hope this is adjusted later!
Great concept with great execution!... But one flaw... TOO, MUCH, RNG... The boss is impossible to predict nor is he possible to manipulate, some courses are just impossible.... A couple tweaks and the game wouldn't be so bad RNG wise. Also, the boss goes off screen when he stops and goes to the left... A zoom out on the boss would fix it.
"It's worth nothing to get a super fast pickaxe if the server takes 2 seconds to process a block break." Or if the world is way to freakin small. Speaking of which the maps are only like 500x500x500. Needs to be more like 3000x3000x2000 for a OK build/mining game.
In some browsers, hard-saving lags the game for a second, and I don't want that lol. But maybe I could put an option to auto-hard-save every x seconds in the game settings.