There's nothing more I hate than a "puzzler" where you have to guess what the creator intended. Establish mechanics and keep them consistent; I don't want my puzzle to be 90% divining what was on somebody else's mind when they created it.
This game requires 30 consecutive victories to beat (any defeat sends you back to level 1). Any game that has this requirement should NEVER allow you to fail simply due to bad luck in drawing your tiles. Poor game design.
I was touched by the choice of main character for this continuation of the story, and satisfied with the story components of this entry. Light on gameplay, but what is there is solid.
@gablett: Yes, you were in the target demographic. Pokemon was targeted at kids and teenagers. Being 30 myself, I was at ground zero when red&blue took my middle-school by storm.
My comments got erased somehow. I didn't know that could happen. The important one was about a top post by glyphgryph which intentionally gave bad information. Glyphgryph's post has since been voted off the top list, so good job for noticing!
Agh... I forgot about bonus ticks. Why would you take the most hated feature from reactor idle and reuse it here?! For goodness sake, please just transition to a system where your earnings during offline time are calculated and added to your total, as though the computer had been running the whole time.
Nice try at a new kind of gimmick, but this one falls pretty flat for me. The amount of repetition involved in pressing the "deterministic" selection button quickly turns this one into a grueling slog rather than a fun game.
I don't quite understand why some people don't quite understand why it was so dark. The game is ABOUT overcoming the dark to save your sister. All the monsters are MADE out of darkness. The gems are the light which help you combat this. That is why it's so dark.
I'm a bit annoyed by the advertisements at the end of every set if levels, but they don't change the fact that this is a really good game. It reminds me of the golden days, when Kong was putting up things like Shift and Portal: The Flash Version.
This TD is basic in the extreme. The low level of detail might be fine if this were an idler, which it almost seems like it wants to be, but most of the game requires the player to be actively participating. That being the case, either turn this into a full-fledged TD game or reduce it into an idler. The limbo it resides in now is not suited for either play style.
Actually I haven't :) But I want to when I have more time :p