Okay but seriously needs more descriptions or tool tips on what the mechanics are. For example, What does X-Second-long retrofit mean? How does that mechanic work?
Still having issues with speed. Cooldown timer says 30min, tab away, come back an hour later and still says there is something like 15min remaining. Rather vexing.
I have to create a couple of things for the crafts section, a max button and a cancel button. For the cancel button there will be a penalty though. So please be patient because there are a lot of things to come.
Has potential but many things have already been pointed out.
Also I found if you detach a unit from the Flight then you cant reattach him, bit vexing because you may want to send him off to take out a straggler then back again as a team.
Also maybe breaking flights up into elements so that you can engage multiple targets. Its a bit of a waste 4 on 1 when you have so many other targets.
Definatly a good start but needs some fine tuning and something to make it replayable before I would vote for it on Steam
In order to acheive the par times you have to be able to quickly map out where to go within about a second or so. Even on the easiest of levels. Without getting all the way to the last level of a building and memorising the route for all the previous floors its still hard to get a par time. I tried it once and got an over par time of 4%. Way to constrained and poorly balanced.
Seriously I agree with the others in the the controls are horrid. Right when you need to flip over and you press the appropriate button - NOTHING! Incredibly vexing.
Anyone else find this bugged? First I had to click on the text input box, wasting time, and then after completing 10 questions I got a total score of 0 when, according to the scoring system I should have got at least 100. 1/5
Okay Seriously the lock box with the algebraic question is silly. It requires plug and play mathematics than proper, clever problem solving. You hardly ever have 2 simultaneous equations with 3 variables. 1/5 for idiotic problem solving practices.
I agree with many other comments in that the mechanics of this aren't too great.
You lose money for any damage to your vehicle or any civilian vehicles, even if caused by other civilians or police, one cop crashing at an intersection can cost you THOUSANDS. Weapons are pointless, so is driving on the other side of the road.
Also why keep track of jumps? apart from getting you clear of traffic it doesn't give you any money and costs you time. This game is in dire need of balancing.
I have to create a couple of things for the crafts section, a max button and a cancel button. For the cancel button there will be a penalty though. So please be patient because there are a lot of things to come.