Well..that's a stupid and juvenile game. Utterly pointless, and the fact that some puzzles require you to close the window is stupid...chat is more important than this idiocy...back to idle 2 and the like.
People complaining about disorientation or confusion: that's the point. Your character is living out an insane fantasy in his mind.
Those who find this nausea inducing: ride a roller coaster.
Cool game - probably the best flash platformer I've ever played.
alex, the ideal in demolition is to bring your target down without even breaking a window next door. Doesn't always happen, but that's cause of the chaotic nature of explosions. And AncientGuy, there are tons of easy badges that, in groups of 3, are easier than this game..although it is one of the easiest medium badges around.
Well made game, but a little too easy. Story could use a touch of realism on a couple of points: A city of robots is completely disabled for 10 000 years by a mistake involving removing 1 plug in one generator station...somewhat unlikely (unless they're really low level AI and thus don't bother with contingency plans). Also, the fact that things operate more or less fine after 10 000 years of disuse is somewhat unlikely. Any area able to produce the lightning that enables your bot has enough weathering capacity to do some pretty major damage in that period of time. But still, a fun game, well worth a run or two.
SpongeBob: Alaska and Hawaii are isolated enough that containment is too easy. All you do is shut off the ports and airports. Doesn't even cost you money.
@Reaper660 I noticed the disbursing mistake, so I looked it up, and apparently the word "dispurse" and derivatives thereof are defined as "a common misspelling of the word 'disburse.'" So...apparently they're technically right.
Mohawk: Hospitals are all very nice for most things, but they're also places where people with weakened immune systems (surgery, other diseases, etc) congregate. Thus, with a particularly virulent disease, like this game pretends H1A1 is, hospital closures can help with containment. Keep plaguebearers at home, then burn the house when they die.
mr_machin: just trial and error. Group animals in the most obvious ways you can think of first (ie: fish (whales aren't fish)), then just put one peg in and try possible combinations until you can't pull them out. once you have a set of 3 in correctly, you can't move them. I didn't notice the colors of each row having any effect.
mmmm....Kong-ant splash on infinite loop....so mesmerising... (update broke something, it seems)
Dino - try Batallion Nemesis - it's a full campaign prequel to this.
Minesweeper move aside. The new ultimate time wasting "find the object" is here!
Still has a bit of guessing in a few circumstances, but that's pretty rare. 5/5
unfortunately, face, i don't think the rest is coming. There's no indications about it being a WIP, the mardek site appears to be gone, and pseudolonewolf isn't active on kong.
Anabel has issues. Up until the kissing part, I thought she was the protagonist's mother...and I think she enjoyed being grabbed by that monster a little too much.
Aside from these issues, I'd say only a kid or someone who was easily scared by "pop-out-at-you" scares would find this creepy. You really need a significantly higher quality for a decent horror story (like, say, Exmortis or Dead Space).