Got boring very quickly. I see no reason why killing lone guards shouldn't be in the game. Also, why can't I drag a body? If I'm able to get the boss into a secluded corner, I should be allowed to.
I didn't understand how to "finish" the second level. I was at the teleporter, what else do I need to do? So I didn't get a badge... Also, the "puzzles" weren't very difficult or creative. I ran through the whole thing and only died perhaps fifteen times. Lastly, I really am against the whole concept of Kreds, so boo for that.
There's a weird glitch where the music loops over itself. We're getting it fixed, but if you want to hear the music normally, just wait at the title screen for it to play through! Other than that, please don't downrate for the music, since it will be better soon!
I admit that I haven't played yet. However, when I went to the store, I saw "Kreds" plastered everywhere and mention of things like members-only tanks and items. I do not enjoy such things. Perhaps if a victory scored you a certain amount of experience, which could then be spent? This would allow players to either buy their way to full access or play a lot, which would also earn ad revenue.
I got the missile fabricator after I destroyed the third-to-last turret in the space station. Missiles were almost worthless throughout the game because I rarely had any.
I felt that the catapult firing system was awkward. Perhaps something along the lines of a ballista, with a straight line of fire, would have been more user-friendly. Just the aiming felt wrong. The game could be longer and more involved, with an easier interface showing exactly what I need to gain which units. Also, the whole troop warfare thing seemed silly. For one, I'd like to be able to keep leveling specific troops throughout battles. I would then think to myself, "Do I really want to release my level five knight, or is it not worth the risk of him dying here?"