More generally. If you find something unfair, try to be precise in your report (like: warrior are better started as rogue, as it is far more easy with a ranged attack and fast movement in the early levels, even if you raise strength and pickup heavy armor as soon as you each level warrior level 3). If you find the whole game unfair, maybe it is not a game that suit you (I am not telling no roguelike will, but this one probably won't).
New patch!
Disclaimer: new features are fully available on new games. Already started games won't have all benefits for save compatibility.
Features:
- New loot menu: choose what you are looting before looting trash!
- New secondary bar: potion bar. Potion are no longer in the main action bar but are regrouped in a secondary bar.
- New secondary bar: permanent powers. All spells and abilities with infinite duration are regrouped in secondary bar.
- added tooltip for final weapon speed (in main hand / off hand) and movement speed (in armor).
Bugfixes:
- Lich and Vampire are now undead.
- Tooltip should no longer be cut.
- Rage tooltip missing exhaustion cost.
- Move on a friendly summon should always swap position.
And a minipatch to add keyboard on the new toolbars & loot menu. For loot: pressing space twice will loot all (as everything is selected by default), pressing space and escape will loot nothing
New version uploaded !
New Features
- Add settings to disabled initial Auto-XP configuration
- Health/Fatigue Potion no longer usable if you are full of life/fatigue
- Skip button for introduction/conclusion
- Difficulty is now saved for next play
Balancing
- Cave should contains less wide area
- Swamp contains less water, and water should be more scattered
Bugfixes
- Add flying to Divine Avatar
- Pathfinder sometime not skiping known traps (should only happen when no other path is possible)
- Pathfinder sometime was stuck between two positions
- Some powers weren't checking immunities
- Tooltip correction for ironbody
your numlock must be inactive. Page up/down are used to watch other levels in the dungeon, so it is normal to see nothing if you haven't been to this level yet
And another patch!
UI scale is reset to standard (you can change it in the settings) but most text are now bigger.
Most icon have now tooltip with mouse over (except the top menu but I don't feel it necessary ... tell me if it is).
Difficulty is set to easy by default. But, as a lot of roguelike, it does not mean you won't die! You start with potions. Use them!
And a minipatch to add keyboard on the new toolbars & loot menu. For loot: pressing space twice will loot all (as everything is selected by default), pressing space and escape will loot nothing