I was forced to cloud save everytime because there is no other way for me. The game is always restarting when I come back from an AFK and I have to cloud load if I want my game back.
I missclicked one time on Cloud Save when I'm back. I lost everything.
I lost like 2 weeks of play... What a stupid way of load/save.
In the level of a "prison like" level, there is a wall on the left diagonal and you can cast the "Space" spell in the opposite diagonal. There is a "dash" allowing to pass through the wall in question. I think it is not normal.
It would be a good idea, I guess, to provide some of thoses ideas :
- Futher run.
- Class system.
- Unique items (legendary).
- An Hardcore system.
- A bit more spells.
Thanks those things are certainly on the plate :) As for larger changes I think having maps with unique systems would do a good job really showing off what the game mechanics can do.
Well, lost everything. The game as first restarted to 0, I refreshed so I came back to my real level, but everything had lvl 1 stats, impossible to progress..
"Some stats on enemies are a bit OP, like 90% dodge and 30% heal max health every second." (from dalegionaire)
@dalegionaire : That's why the level swapp button can help. You can press up or down then reverse back and you'll skip a boring ghost/catbox/5th element. :)
However, this is a "problem" only until unlocking spells (like Fire Arrow), and expecialy if you were afk auto-click :)
If you are behind the screen, this is not a problem
My ideas (random ideas, i admit), to help this game to be balanced :
- Have an intangible statistical threshold at each stage. Example: 110% chance to touch to be sure to wear it off to the course number 1. Who then, will greatly quickly.
If there already is one, drastically increase the power of scale.
- Referring to my point above: increase the drop objects. It picks up literally nothing, and yet it is several tens of minutes I play, I think it's frustrating.
In general, increasing the scaling enemy without touching one of the player, forcing him to "farm" floors.
In the same logic, provide a "floor next auto" button, allowing the player to pass to the following levels each time he has "largely" the required statistics. It will avoid to have to be fixed on the 24/7 screen to not miss any floor.
(sorry for the English "google trad" I am not myself English)
Thanks those things are certainly on the plate :) As for larger changes I think having maps with unique systems would do a good job really showing off what the game mechanics can do.