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Swarm Defender

Play Swarm Defender

Jul. 02, 2013

Rating: 1

For those of you having trouble with Mission 13, start with a flak cannon, add in some grunts, and add in artillery as soon as you can afford it. keep everything close to the base so that all towers can hit anything that reaches the front door of the base. keep adding flak cannons towards the entry point as income allows.

Swarm Defender

Play Swarm Defender

Jul. 01, 2013

Rating: 2

Are there hotkeys available for purchasing tower upgrades? Two different hotkeys for Single Upgrades, and two more for Max Upgrades would be HUUUUGELY welcome! Otherwise, it's a fun and challenging game. Although the fully upgraded Flak and Flamethrower towers are a *little* overpowered, perhaps.

WarLight

Play WarLight

Oct. 07, 2011

Rating: 1

So, moves/commands from each turn are executed in the order in which the player(s) make(s) them? As opposed to "all commands by one player are executed, and then all commands from an AI player are executed, and so on." If former is indeed the case, then I think that should be mentioned (or perhaps made a little more clear) as that has a profound impact on the strategies involved. Either way, I appreciate the response and the information. It certainly has an impact on the gameplay.

Developer response from FizzerWL

Correct - your orders are interleaved with all of the other player's orders. If watch the turns instead of skipping them it should be more clear what's happening. The second link under the Help menu has a complete explanation of how everything works if you want to learn all of the details.

WarLight

Play WarLight

Oct. 07, 2011

Rating: 1

Personally, I was thoroughly enjoying this game up until i realized there's - what I consider to be - a "flaw" in the rules. If I'm attacking from one region to another with my entire army, the defeated army should not be able to attack *through* my invading army, and conquer the region I'm attacking from. Now, it can be argued that this should be allowable, but for me personally, it's maddeningly frustrating to sit there and simply swap the same two territories over and over again, until you're able to get it completely surrounded with far more troops than you need, just to make sure the defeated army doesn't squirt out somewhere else. It simply isn't fun to chase an enemy army around in circles for 15 turns. Sorry. Not how I prefer to spend my time. Change that rule though, and this is easily a 5-star game.

Developer response from FizzerWL

If you watch the turn, I think you'll get a better understanding of what's going on. The person who's attack happens first often is at a disadvantage - try to execute the attack really late in your turn, and you'll come out on top.

Battalion: Nemesis

Play Battalion: Nemesis

Sep. 03, 2008

Rating: 0

this is an extremely solid effort. only criticism i have has already been mentioned - an undo move button. i kept trying to move my units *then* attack, but that's just something i'll have to get used to. this is seriously an excellent game. urbansquall, DO NOT STOP working on this. =D

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