he always attacks high, then low. when he floats off to one side of the screen charge your magic and follow him. when he attacks low, jump to the highest platform and unleash magic.
very good. i agree with some people how the equipment management is tedious. could be better maybe if there was an experience system on top of the current leveling progression. maybe a shop or something would be good, as would allowing characters to use some potions in combat.
yeah i know it'd probably screw up game balance and whatnot, but if nothing else, i'd like to see a shop.