This has a good concept and could be better then other versions but there are a few things which need to be changed. I agree with the above posters that you should get gun points based on size so there is a real benefit to making a behemoth other then wanting to be a slow bullet-magnet.
The bigger bubbles you can use in the editor are pointless. You can cram a lot of guns onto a smaller ship and the big bubbles just increase your surface area and therefore your damage taken. If the larger bubbles added health they would have some point.
Overall I prefer bubble tanks 2. In that being a big slow tank wasnt a minus.
Definately add more gun points, the tank evolution should not be hard to implement again.
I love you.
Sometimes its obvious a game is a spoof, the fun is in finding out how you will be spoofed. What makes it better are the comments.
nick1456, Your comment astounds me.
So poetic,
So meaningful
The very thoughts you wish to express...
However, This is not the place to come out of the closet, guys.
"You have a control over a group of scouts that need to defend the installation for 40 days until they can be evacuated." Which is kinda odd cause they are constantly being reinforced by a dropship capable of dropping off more squad members and heavy weaponry but NOT of just picking them up to take them home? PLOTHOLE!