I think that Dregg should eventually have to debate a certain blue-suited, optimistic defence attorney and his spirit-channelling sidekick...
Or a certain crimson-suited, truth-obsessed prosecutor...
Hello, yes they do. Automatic attacks are also depended on diplomatic relations. You can find more information about it here: http://infinitum-battle-for-europe.wikia.com/wiki/Gameplay_mechanics#Diplomacy
I like this game. It has a lot of potential. However, I would like to see some features, like:
A working attack button (right now, I have to select Attack and Chase to actually attack a unit)
More dynamic visuals (The quality of the buildings is pretty good, but it's a little still. Maybe if the banks' elevators moved, smoke poured out of the concrete/cement plants and steelworks, and more motion was added. I'd also like my units turrets (if they have them) to turn towards where they are shooting.)
An ability to rotate buildings.
All this has data tradeoff. We want all that you say. But then the gam will have 90MB not 30MB. Our graphic designers wage war with developers over this. It's a tought choice. Maybe we will have abimations in the future, but now we try to be the best strategy game ever. In our opinion, every shitty game has great graphics, but a lousy gameplay. so we try to have the gameplay right :)
Objection..!!!