Really enjoyed the game. The whole idea felt fresh and creative. Has a very sweet ethereal atmosphere. The menu navigation aspect feels a bit tedious. and the resource mining/chopping really doesn't need confirmation. Great little wholesome game over all!
At first it looked like an "Oh no, another shitty idle game!", But I was pleasantly surprised how much depth it has as you progress, and you get more and more content just when you think you've seen it all. Really well designed interesting mechanics. Truly a hidden gem in the idle genre.
the data gone from 5412 to 7524 characters after only one import export cycle. (Otherwise I'm really enjoying this game, despite the lots of complaints I like the difficulty of it)
*On crit* has a tiny chance of doing a tiny effect for a tiny amount of time.. . . . .
The talents at the end of the tree gotta be the shitiest passives in idle history.
Sorry Razor. I'm glad you got some fun out of it! I would have liked to leave it hosted despite the low number of players, but the hosting costs were way to high. If it helps, your comment made my day!
I know this will get downrated, but i like the idea of this game! I think the uncertainty of changing level makes it quite fun to play (for a few minutes at least)...
I'm glad you liked it :)