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Game comments and reviews
Feb. 24, 2011
Would be nice if something like three cards of the starting hand could be choosen, since you have to restart quite often if you dont get your key ressource cards. Also for an eay in on any difficulty use kamikaze with necro starting deck. Wait till a strong enemy is close to your base and send in fresh skeletons one by one :D any unit that dies damages the enemy base.
Dec. 30, 2010
Fun but you could do more with the engine. For example fly the ship around the level so that you shoot from a moving platform. Would open the door to more challenging levels.
Controls are horrible :(. The cars have no suspension - janking you around on every little bump. The steering is unresponsive. And the rewards are too small making it very grindy instead of fun.
Dec. 04, 2010
On lvl 24 you can use 5 shots to make a perfect run with headshots. However when dropping the normal zombies into the grinder you get more points than you do with headshots and thats what is needed for 3 stars(they also collect the brain if they touch it so thats one less shot).
Nov. 08, 2010
Your old saves are under appdata/macromedia/flash player/#sharedobjects... Search for *apokalyx* then copy xplored...sol files from the old folder to the version_104 folder. You can then load the games.
Nov. 06, 2010
In order to win the memory mini game you can use the print key to make a screenshot. Paste it in a paint programm, thats already opened, and then use the picture to match the cards :)
Nov. 03, 2010
autoscrolling is due to activated omni spell, deactivate it and it stops.
Oct. 16, 2010
For easy medals get the guy with max endurance(unequip beast and items that raise endurance when distributing skillpoints) then about 17 str and 17 empathy on lvl 20(no agility). Use a beast with one white the rest black. Equip divine rosery and now start your beast attack when fighting in the cave and position your character in the hitbox of the enemy. They get damaged all the time while your health and energy race up due to all the hits and the special - you can keep it going forever. On the final boss you need to use a life stream potion whenever he sets you to 1 HP. Using the arcane earrings helps since you wont gain energy during invulnerability and if you don't have enough empathy you might run out during the 15s downtime.
Oct. 13, 2010
In order to jump you have to press the button displayed in the white pads. However not every keyboard has the same layout limiting the pool to generally available characters would help a lot! :/
Sep. 27, 2010
SWAT teams can be one shotted via headshot from behind(silenced double revolver works good). Then they will spawn a park guard. As long as you don't kill the park guard no new SWAT teams will spawn. This works on other mobs as well and prevents high level enemies from spawning.
When houses, that are infested, would spawn enemies, instead of giving up "their" zombies it would create an urgency to eleminate those nest. Right now it makes no difference if you advance or sit back.
Sep. 20, 2010
The idea is nice but it feels that a platformer with a simple double jump would get you through the levels just as well.
Sep. 19, 2010
Move with your back to a wall/edge of screen. Then duck and spam standard attack, nothing can hit you.
Sep. 18, 2010
Kills achieved during and through power ups should not yield money. The damage boost generates more money than it costs on later levels. The boost should be something that is used to ward of a wave that your defense can't beat not something that does half the job for you on every wave.
Sep. 17, 2010
Too many delays through animations, annoying popups and auto forward when not all stars are connected.
Sep. 11, 2010
Too boring and repetetive. All you do is stack the racks with CD's...add a restock button and you wont have to do anything at all.
Sep. 05, 2010
Items should get unbound at the end of a wave, if they are in the inventory. This prevents exploiting micro management with a single strong set of items and still allows flexibility with the item distribution.
Aug. 19, 2010
Traps should not break randomly and instead of placing monsters use habitats that spawn a monster for the next round. The bigger the habitat(1,2x2,3x3) the stronger the monster. Those endless fights with weak mob vs strong mob times 100 are boring and the fact that your dungeon gets trashed randomly makes any progression null and void. Also the game currently does not support a clever dungeon layout or any beauty to construction like dungeon keeper and other games like this have.
Aug. 17, 2010
It's ok, labeling the hotspots and providing feedback on actions would help the engine. For example starting the truck without gasoline and a battery should tell you that something is wrong with the motor or that the tank is empty.
Aug. 10, 2010
...kill cars pickup chainsaw, continue to kill cars(and pop anything that touches you while you are invunerable) until you find the next chainsaw. Use a dog to kill cars while holding the chainsaw and nothing can ever kill you.
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