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Accelerator

Play Accelerator

Oct. 21, 2011

Rating: 1

Oh my goodness, it's so much fun to play with just a trackpad xD it's obviously challenging, but that's what makes it fun.

Sworbs

Play Sworbs

Oct. 02, 2011

Rating: 3

This could do well with the application of Kong API. I'd love it more if this had a chance to get badges, or a chance to publish scores, etc. This game has potential for greater things, if you just get that Kong API implemented. 5/5 :)

ESCAPE

Play ESCAPE

Sep. 22, 2011

Rating: -3

Did anyone else notice the background music is from Portal 2…?

Hack Slash Crawl

Play Hack Slash Crawl

Aug. 30, 2011

Rating: 3

Here is a great set of tips for clearing the dungeons to reach the Hard Badge: The best way I can imagine to keep track of your dungeon, only fight the creatures in a dungeon until you've leveled up. Once you level up, head for the next hole. This way, you know what dungeon you're on, based on your level. Level 1-2 is Dungeon 1, Level 2-3 is Dungeon 2, etc. I advise you fight the creatures in the room with the next dungeon hole early. Always find a way to take on a room one creature at a time. I've died countless times from being swarmed, and unable to run. Focus a LOT of your EXP Points into Will, and a tiny bit in Strength/Stamina (you can alternate between leveling-ups). Make sure you equip an item with Heal, so you can heal yourself when you're fighting/retreating. This makes ALL the difference. Other than that, just have a good time in sneaking around and fighting. Don't hate the game, hate the badge :P 5/5 game

Freeway Fury

Play Freeway Fury

Aug. 27, 2011

Rating: 3

Apparently there's a way to jump DIAGONALLY?! It might be a bug, but pressing Up and Right/Left at the same time turns into a diagonal jump. If it's not a bug, hope it helps! Great game, reminds me of Reckless Driving, but less Reckless c: 5/5

Experimental Shooter

Play Experimental Shooter

Aug. 15, 2011

Rating: 3

I don't care what you other gamers think, I had fun playing this game, and with a Track Pad.

Flydrill

Play Flydrill

Aug. 13, 2011

Rating: -5

This game is amazing. Although I can't say much for my Carpel Tunnel.

Dungeon Developer

Play Dungeon Developer

Aug. 11, 2011

Rating: 2

I was so delighted that I managed to get close enough to the Hard Badge for me to be able to purchase all 15 dungeons, and lay them out correctly. I was at a loss, as my last adventurer, a Paladin, stumbled his Level 13 armored butt into Dungeon 15. With a health-per-tile item equipped, he actually managed to knock down the dragon bit-by-bit from 6500. Alas, he landed the Blue Portal with <50% HP… and the dragon had 536 HP left to go. I have mixed feelings for that Blue Portal near the dragon. 5/5 game, heartbreak that I now have beaten this game in 26, not 25, days.

Crush The Castle 2 PP

Play Crush The Castle 2 PP

Aug. 05, 2011

Rating: 2

And the relevance of the "Damn you, Dim" Badge's picture is most of Dim's levels require the detonation bomb to win.

Ultimate Assassin 3

Play Ultimate Assassin 3

Aug. 03, 2011

Rating: 3

With each level having a random direction generator for each guard, it makes every level a little bit different, and possible, depending on your luck. As much as random generator's suck, and the reliance on luck, it makes the game a heck of a lot more interesting, don't you agree? Pixel perfect games are annoying, this game has it different every time, so it's not as annoying you see. I give it a 5/5 for originality, challenge, and fun :)

Ultimate Assassin 3

Play Ultimate Assassin 3

Aug. 03, 2011

Rating: 1

Although it's claimed to be impossible to perfect just about everything, it doesn't negate the fact that it's still fun to just be the Ultimate Ninja ^^

Rolling Hero

Play Rolling Hero

Jul. 28, 2011

Rating: 0

I think the lack of friction actually makes it more challenging and interesting. Why does every "Physics" game have to be exact? Just imagine the dirt is actually… ice.

Rolling Hero 3

Play Rolling Hero 3

Jul. 26, 2011

Rating: 3

The physics for this game are very fun. I enjoy balancing the ball around a platform. 5/5 game for the great levels, and great coding.

Penguin Overlords

Play Penguin Overlords

Jul. 23, 2011

Rating: 1

This game teaches us where Dippin' Dots comes from.

Penguin Overlords

Play Penguin Overlords

Jul. 23, 2011

Rating: 2

There needs to be some kind of button we can press next to a penguin that lets them change targets, if another is available. This would solve the stupid penguin avoiding a large clump of turtles for one in the corner, with an obstacle in their way.

Amorphous+

Play Amorphous+

Jul. 21, 2011

Rating: 5

I think it's important that EVERYONE KNOWS: once you face the Razor Queen once, if you fail, there's a button in the middle that says "Rematch." You can keep playing the Queen over and over and over and over and over … until you win! You start the next over again with her at the very beginning, no other glooples. Then when you win, you continue the nest. This actually makes it possible to play two queens in one nest, too. This game is incredible, the challenge, the humor of the awards, the great gameplay. More games should be as enjoyable as this one. 5/5 :) (+ so everyone knows about the Razor Queen thing! That way they don't restart the whole nest over if they die)

Pixel Painter

Play Pixel Painter

Jul. 20, 2011

Rating: 7

Took me a while to realize I had to match the colors to make the pixel painting, lol. I thought the game was stuck in a sandbox mode. 5/5, nice way of game design :)

Depict1

Play Depict1

Jul. 15, 2011

Rating: 14

Not only is Depict one an anagram of Poetic End, it's also an anagram for DECEPTION *cough*

Bubble Tanks 2

Play Bubble Tanks 2

Jul. 14, 2011

Rating: 1

It sucks being a Ghost Sniper in Invincible Mode, lol. The secondary weapon becomes null :( 5/5 game though, much has been improved from Bubble Tanks 1

Feed the King

Play Feed the King

Jul. 13, 2011

Rating: 4

I thought I'd give advice now that I've earned the badge. Stack your cakes as close to the of the screen as possible. You can earn loads of points from Bonuses, such as Edge Bonus (place cake precariously on an edge of the cake below it), Accuracy Bonus (place single square cake or muffin on a single square cake or muffin) and Danger Bonus (place cake as close as possible to the bomb without activating it). The more you do without missing a cake, or activating a bomb, the higher the Bonus Multiplier goes, and the more points you can earn. Also, if it's TOO close to a bomb, don't bother. It's better to save your multiplier for another day than to have a combo broken. This game is delightfully cunning, simple, and has the characteristic of multi-fun. Excellent, or should I say… "exquisite!" 5/5 bon appetit

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