The camera moving dynamically with the mouse makes targeting much harder than most other shooters. Also most comments on here talk about how dumb the green enemies are, coming out of nowhere. Maybe try adding indicator arrows at the edge of the screen to show where off-screen enemies are?
Guys, I just beat the game in 30 seconds.
After I got my first Trimp, all I did was set the custom button to 1,000,000 and hover over the Farmer tile. Then I got this notice:
"Thank you so much for helping test out the beta version of Trimps. You are currently at the end of the game. You are free to continue playing if you want, but balance will be bad, and numbers will not be stable. I am spending 100% of my free time trying to finish this game, check back in a week or two!"
Boom. Done. I should really become a professional speedrunner XD
There is a hidden area in the West Area Tower territory that is unreachable. When I click, the character runs to it, but doesn't "find it". Anyone else having this problem?
Terrible game. No instructions on how to play, puzzles were unbearably easy, plot line was nonsensical. Overall it just didn't feel like there was much work put into this game. Feels like it was slapped together overnight.
Visual effects were done very well, but the puzzles were way too easy in comparison to most point & click type games and there was virtually no storyline. Good excuse to design a wide array of scenery, but I'm sorry, deus ex machina does not count as a storyline.
Anyone else notice during the sequence after the dark clone dies, the letters of the level title flip around to make different anagrams. The last one being "poetic end"? Make of that what you will.