About Hotkeys again -- Being able to press 1-9 to spawn ships where the cursor is in battle mode would be sweet. (I have not played far enough yet to know if there's more than 9 ships)
According to Unity docs, it is just a matter of toggling a single setting. If it does work we will enable it in V1.1 tomorrow (Sept 29). Otherwise it will need to wait till V2.
Hot keys have been suggested and we are considering them for V2 if we can make them make sense. Tap is a little more universal since the game can also be played on mobile.
Actually, it seems it starts to show up the wrong "of" on items when you click back/forth too often. See if I can replicate it correctly after a hard reset first.
It would be cool if we'd get a few auto's from the start after resetting -- or that the first few clicks progress more.
After my 100+ ascensions, might as well get those manual clicks out of the gameplay ;)
I really hope you manage to order the UI better, make it more intuitive.
Also perhaps hide upgrades after they are bought, it gets a bit tedious to scroll over the list.
Icons etc. are a bit huge for desktop, but this game is probably intended for mobile?
You're absolutely right! This game was meant to be an experiment of all sorts for me. I wanted to learn how to make idle games, apply particle effects, and make an actual mobile game. So definitely a lot of room for improvement. :D
It would be awesome if there was a fullscreen mode with persistent chat (chat always shown) so you could play in fullscreen and always chat with people.
I think it would add great value to the game.
Thank you for a great game anyway ;)
Game claims to have autosave, yet I have to start a new party every time and only get Act I available (which I've finished now a couple of times on Standard) is there any solution?
Is a possible idea for V2