@herotalib, so you're mad because you can't jump at the right time? Sounds like a skill problem, not a game problem.
As to everyone else complaining about lag, just reload the game. It's not like it has a huge loading screen. Such whiners!
This should get you through the game without outright giving you the answers.
In the alley is two objects you need to open your house. Call any number you find. Did you notice the drink next to the guard? The Slot Machine does nothing. Check everything in the bathroom. Call all numbers you find. Tapes? The first one is random. The second is garbage. The last might be bought with a "shiny". Gift is in the bathroom, not in a stall.
Very interesting concept. Due to a strange kink my companion and I share, this had an entirely different meaning for me I suspect. At first I just worked on getting to the end, obeying when I felt like it. Total disobeying made it hard and the colors were more like the world was falling apart. During the obeying run, to be praised made me feel better, and it got easier, more defined. Finally at the end when I chose boy, and it tells you no, Man. I felt better. My kink with my companion is a mother-son kink if you're wondering.
Computer should have lost due to lack of cards to draw (thanks to global enlightenment) but it didn't. Also, global enlightenment doesn't stack the way it should. It only plays once. And lastly the purple card "Forced ---" Something keeps lasting for 3 or more turns.
I much enjoy battling with other people as it gives the need to be aware of human thinking. Bluffs, Counters, and even false moves are always having to be considered, BUT I think that there should be a single player way of earning victories through the game. Rather than 5 multiplayer wins to level, perhaps 15 single player wins.
Well I started off and picked my new cards. While doing so the game conveniently tells you to mouse over a card and it shows you some interesting details about it. Unfortunately you can not do the same for your own cards. I think having that changed would add much more to the game.
Into The Graveyard
http://www.team-atemis.com/notessimo/saved/2008512232051386328.am
Forest Mist
http://www.team-atemis.com/notessimo/saved/200851223387452632.am
Road on the Plain
http://www.team-atemis.com/notessimo/saved/200851223510825380.am
March of the Snowmen
http://www.team-atemis.com/notessimo/saved/2008513068665860.am
Battle Theme
http://www.team-atemis.com/notessimo/saved/20085130204215624.am
Bone Mountain
http://www.team-atemis.com/notessimo/saved/200851303318513274.am
Island Living
http://www.team-atemis.com/notessimo/saved/200851304549719572.am
LEVEL 20. Ok I notice there is a switch down below that is not firing on LEVEL 20, that could easily solve the problem. Take out the first switch on LEVEL 20. And in LEVEL 20 make the lower switch fire instead. That way in LEVEL 20 your bot and door don't just fall through.