The game itself is very good: a solid escape, non-trivial but non-impossible puzzles, good graphic. As for the "scary part"... well, didn't really work. The notes were more something left by a kid trying to make a prank rather than adults into a terrible trouble ("oh god he's making us eat dog food! this is horrible!" - man, he burned somebody in front of your eyes, the dog food is REALLY the last thing you are going to think about).
Really perfect atmosphere - but I didn't expect anything less after the Alice is Dead series. Just a bit too short, but I'd really love to see the following :-)
Good basic ideas, but doesn't really catch up, for a couple of reasons. Mostly, the gameplay: substantially all the gameplay is about reading excerpts from computer and combining password pieces, full stop. The story behind sounds great, but it's still a bit too fragmentary to form a coherent picture (which is clearly part of the basic idea of the game, but nonetheless...).
Dialogues are quite embarassing. The gameplay is pretty good. Still there are quite some bugs; for example, it happens often to me that after a while I have a flashing red and blue bar, like the program it's keeping two counters at once.
Honestly, after a while (end 2nd, 3rd world) the "ability curve" just gets too steep, and it's more the time spent trying again and again the same part of the game, than the one you advance.
funny. after two or three killings of Wooly I was able to get all the ability points available, but i'm still missing 40 charisma points (for the "cuteness" thing! btw, does it do something at all? :-P)
interesting idea, but not still really as good as it can get.
ah, and for the people wondering how can you guess a number between 1 and 100000 in a reasonable time (well, at most in 17 tests): http://en.wikipedia.org/wiki/Bisection_method