It would be really nice if sleeping refilled my pet's HP like it says it does. I rarely go to the inn for myself and paying to refill my pet's HP and having it not work half the time is really annoying.
Oh, and that piccolo, dear god that piccolo hurts.
I really like this game, but I can't help but get a little annoyed at the Life planet. All of the other puzzles flowed together and seemed intuitive, but that one was so arbitrary. Even so, 5/5 because the style was fantastic and I can live with the one issue for the fact that this is the way artistic games should be done. Non-linearity and simplicity are key and make this work.
Great game, though it can get a bit heavy to run. It's a bit easy, but for epic things, I like that. I like being able to focus entirely on the epic as opposed to the fact that I'm having my ass kicked by the game. Oh, and I love the people in the comments who relate it to Shadow of the Colossus, but in a way that makes it obvious that they didn't read the description.
And people say complaining never solves anything. The run after I bitched about it, I got the achievement. Too bad it's still not overly fun... Though it is well made, I'll give it that.
179.7. This survive three minutes achievement is going to drive me to kill someone, especially since the game stopped being fun after the 6th or so run.
This was really good, as were the previous two. I was happy to see more from you.
Most "find-the-differences" games suffer from the problem of having inane little things that are just over-the-top difficult to find to the point of being frustrating. Even the first two games weren't free from this. This one was, it was difficult at points, but not a to a degree that would sap the fun from it.
If I had to make any complaint, sometimes the game seemed too lenient about click placement, I would get something that was nowhere bear my cursor. Still, that's more nit-picking than complaining.
As always, great job, and I look forward to your next piece.
5/5
The game functions, but that's about all I can say. In all honesty, if you want to make a text-based adventure game, just make a text-based adventure game, maybe then the loading won't take forever relative to the fact that only three pieces of the screen even change.
Hey, mate, wanna get away from my escape route? I waited for a while, then I decided to time myself. A full 4:30 minutes later I kamikazied because I didn't feel like waiting any longer for more than half the security to leave the location I needed to get to. Come on.
Oh, awesome! Over $400,000 disappeared, again, and some in-game achievements that I can't get because you can't start guilds over and I wasn't awarded them to begin with.
It's a fun game, but come on...
Thanks very much :D Try turning down some stuff in the options, see if that helps with the lag