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Game comments and reviews
Jun. 23, 2011
5/5 for creativity (I rate based on how good a game is for what it is, not based on my favorite type, length, or theme), but 1/5 for the ending. 3/5 for you.
Jun. 13, 2011
It loads, but nothing happens when I click on "play", "credits", or even "ninja clan"
May. 26, 2011
Only weapon you need, ever, is the flamethrower. Kills everything faster than any other weapon. Also, spam "F" to skip multiple waves - the extra waves you call disappear when you die.
Apr. 09, 2011
Has anyone, ever, acheived at least one victory condition on "harder" difficulty? I once got lucky and captured an evil graveyard but 3 defensive buildings, 15 soldiers and 50% happiness is a tough winning condition.
Apr. 07, 2011
Been trying to beat "hardest" for months now... nightmare is impossible.
Apr. 06, 2011
DANG! I was hoping completing the game 100% before activating flashback would result in a 100% recovery instead of a mere 98%... in need of a sequel if you are up for it!
Feb. 16, 2011
Needs to be a finished product before you can even consider asking for cash. Good luck finding folks willing to pay to test your beta... they exist but I ain't one of them.
Learning curve is too steep. Needs newbie friendly maps to start, I can barely make a single lap.
Same as above. The game is to weird in it's feel not to have a tutorial.
When the situation is too complex with many enemies the missile towers have a black screen, but healthbars and lock on recticule (not targeting recticule) appears. Also, mortor towers sometimes fail to reload, even after leaving and reentering while at full ammo.
Different, but not cool. Needs work, wants it's cool the fact that it is different will be a good thing.
Feb. 12, 2011
Bug where you i hold Z after going through the porthole in the infinite staircase area, which sends me to the "thankyou for playing" screen.
I finished in 26 minutes, 49 seconds, on about my fourth run. I'm really looking forward to when the game keeps track of your fastest times for you.
Needs to be usable with arrow keys. That's pretty much the only thing I can think of that needs adding...
Feb. 11, 2011
Camera seemed a bit clunky. Not very easy to see what squares had already been hit.
Feb. 03, 2011
Needs save, an exit editor without saving, an "edit higher and previous stages of your tank so you don't have to turn into an unweildy monstrosity in order edit said monstrosity", and reduced lag... that said, awesome.
Jan. 26, 2011
Ahh... the kind of game best served short. Company of Myself is the kind of game best served long. I rate this just as high as Company of Myself becuase it is the right length and style for what it is.
Jan. 24, 2011
To win... buy one of every upgrade, and spam drops as soon as they come up (-though pairing sniper and assasin makes sense, anything else is better off fast and random). Upgrade whatever is cheapest EXCEPT armor level 1... unless lots of energy to spare. Never changed my strategy and beat the game. Shouldn't more than one strategy be needed in a strategy game?
Jan. 16, 2011
1/5 for unusable camera. That said, get a better camera or a second person view and I would rate it 5/5 stars. I can't understand how you guys can function with that turn - I collide with every single obstacle and i'm GOOD at stuff similar tot his.
Jan. 12, 2011
Bug where the bottom half of the screen or a quest dialogue box flashes black. It is too disconcerting a graphical bug for the game to be playable. I use firefox on a linux machine if that helps.
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