@Miscellan11 You CAN reset the game, it just means you may have to clear out your Flash storage, so unless you know where all your storage files are, you're likely going to lose progress for ALL your other games as well. I suggest first creating a backup of those files first if you want to restart.
@Dragon_Killer123 Your insight into the workings of this game have been most enlightening. Does the bonus point counter check the new kill count or the previous one, and would this apply even if it wouldn't hit a MP threshold?
1 Hurricane beats 2 fighters and 2 bombers, leaving one through. However, 1 spitfire against 1 Messerschmidt and 1 Junker, yet they lose without downing any enemy aircraft... What?
This is likely a sentiment several others have as well, but the 1:1 relationship between earning experience and honor points is somewhat unbalanced. If you are trying to make a balanced character (Upgrading class weapons/armor at a fairly even rate), it can place you behind everyone else, and this is magnified if you're saving up for a weapon/armor/set not a part of the tier system of unlocks, and this isn't even factoring in the pay-to-win players...
The planetary description of Flash: "The Flashians are incredible computer programmers... One can only sit in wonder at the genius and pure sexiness of the Flash programmers." I see what you did there.
Apparently, the cars are living beings as well. A city could be completely killed, but if even ONE car isn't destroyed, the city is only "attacked" and people move back in. What, are the automobiles actually Transformers in disguise or something?
Can you add a profile system for this? I know it's the beta and you already released the game on Steam, but I was one of your first beta-testers, and unfortunately, I couldn't make the transition yet. Of course, I doubt you'll listen, but I miss that feature now. It makes this somewhat pointless, as all your hard work is wiped away each time.
I'm reminded slightly of BattleStar Galactica Online with this. At least this has a better control scheme, which was what the older BGO had, not some absurd control where the WASD keys move you diagonally or only strafe, requiring the mouse, like it has now. As a result of that one fact, my appreciation for this absolutely amazing game (Which I'm surprised to know was a solo project) has increased dramatically. However, I do have one question. I tried using projectile weaponry early in the game on an NPC, but the ammunition was doing nothing. I made sure I loaded the gun, it was activated, and I ran it by itself to see if it did anything. The ammo was being depleted, but no results were coming out as a result. Was this a glitch, or was I doing something wrong? Other than that, I love this game.
@Gunhappy66 Well, I guess for now, we can pretend the training mode for the Gladiator is WWI, as there are only biplanes in that mode. It's historically incorrect, but it has to do, unless you get Sky Gamblers: Rise to Glory for mobile.
@gunhappy66 I admit that I am wrong, then. However, why are there only gladiators in training mode with the Gladiator selected? I would imagine that at least one of those planes on the list had been developed around the same time, I would imagine. I know Lindbergh had been in a monoplane (The Spirit of St. Louis) in 1931, if I recall correctly. I'm fairly certain that by the time of the Second Sino-Japanese war (three years after the first flight of the Gladiator), or the Second Italo-Abyssinian War (Which started only 1 year after the Gladiator's first flight), there were other WWII-era planes in service, such as the Italian Breda Ba.27, first put in service during 1934, as well. Therefore, why are there only Gladiators during training with the Gladiator?
The first time I threw the plane backwards, I thought to myself "That was worth it". Now when I do it accidentally, I just barely resist the urge to swear at my computer until I'm blue in the face.
@Koopashell Just ignore Requisition for the most part. leave it at 1, preferably. Put a majority of you points in Pragmatism, then magnitude. Killing people faster is more important than large numbers. Try to get a 2:1 ratio at first, then I suppose put 70% of the MP in Pragmatism. Magnitude will increase the casualties slightly, but are still somewhat unimportant later on. Hope this helps!
I just noticed something. If you invade a territory ruled by the Undead, and then look at their units (if the difficulty has increased enough for the AI to give them helmets), you can see what looks like a little spike protruding out of the top of the helmet. This raises the question as to whether they're actually an ancient Germanic group raised from the dead, or if they're the reanimated corpses of long-dead WWI German soldiers that entered an earlier time period through unknown means and were forced to create medieval-era weaponry to combat their neighbors instead of their traditional weaponry consisting of firearms and conventional artillery.
If you're trying to unlock the demons, here's my suggestion. Play as the Human Alliance. A fully upgraded King's Guard is extremely powerful and should easily allow you to subjugate your enemies.
I have to admit, the hard badge was challenging, but you can achieve it and barely scratch the surface of the in game medals. Pray that you can get a map with a few trees near the bottom, along with maybe 1-2 soldiers with morale in the 20's and a rifle skill around 26-32+ (Having the Bronze star and it's higher awards, which add to the chances of getting a free soldier at deployment help in this case). Then move your highest rifle troops, described before, into the trees, as trees provide cover. Then wait until wave 3, as you'll have 6 tactical points by then, provided you didn't use any. (Cont. in next post)