Would it be unreasonable to ask that the mob upgrade also add one more monster to beat up, my Paladin is exhausted from all the running he has been doing by the time a boss gets spawned he's to tired to fight it.
The game seems to get very wonkey after establishing a colony. At present I'm looking at a population of 30 and only 16 workers total. As soon as I had started there were negative 8 workers in my choice of food or lumber, one would be set to 0 workers and the other to - 8 no matter what I did. I'm only assuming this happening is a bug and not some sort of colony penalty that was not explained in game.
This little game has potential, I hope there are a few updates for it to add in a few things, perhaps "Borg" boss enemies that spawn in instead of the regular enemy every so often and a few other skins for the basic guy would be a nice cosmetic touch. Blowing up War-Birds can only go so far. At present 3/5 with room for improvement.
"Take no prisoners! Unless they swear to serve us as their slaves" *Soldiers cheer* *General Steps forward* Uhm ... Ma'am? Something seems a tad off about that plan. Far be it from me to question your plans, but are they not supposed to be our slaves? I think you should leave this conquering thing to me, you just sit there and pretend to be important. OK?
I actually liked having everything all on one screen in the two columns like it was before this update more than the tab set up. I found it much more convenient to be able to see everything all in one area with a flick of the mouse wheel. I just thought that the previous layout worked quite well for this game, I doubt it will ever go back to that though. Unless enough people agree with me and the dev sees fit to change the layout back to how it was.
Three pieces of equipment for each of the bosses. Weapon, armor and accessory that improve speed, gold output and cost of their unit of command. Perhaps as a late game maxed boss addition. Just something I thought may fit the game.
Shopkeep: Hello Taylor! What have you for me today?
Taylor: Does drug dealer skin and mugger stomach sound like something you would be interested in?
Shopkeep: Does it ever!
Perhaps making a drop down menu in the upgrades would solve the inconvenience players seem to be feeling by having to scroll down. One for the stands, one for the news papers, one for the oil companies, one for the AI related purchases and so on. There are not enough managers to really worry about people finding that list too long to scroll through, that's just sheer laziness.
Love this game and have a couple of ideas.
Fleet system using ships you have purchased. Each ship has X number of fleet points I'll make the carrier the example say it has 10 available fleet points and uses up 5 when put in a fleet, where as the scout has 0 points to use but takes up 1 point to place in a fleet.
The other idea is a sort of super boss that spawns in with the regular boss every X boss kills.
This is now fixed!