Those are some f**king expensive plants. Honey, don't you think the house is good enough? ...no? *sigh* okay I'll go kill 10 bosses so we can afford some flowers...
I had 2nd costume, then leave and reload game later. It was still equipped, but said I don't have it and I get no bonus for it. I equipped 1st costume and can't go back to 2nd. I did not reset, only leave and reload game.
Tip: There is 100% no danger until after turn 9. Go ahead and put 0 in guards even when it says 50+% danger on turn 9, you will never be attacked until at least turn 10.
Finally found a good balance, won on turn 115 on Deity, score: 7183.
Early: breeding > cattle > mysticism > cattle 2 > mysticism 2. Invest 4 points in cattle and 1 in everything else in first age. (Delay Cultivation until you need to tech to Trade.)
Mid: 3 points in Vet medicine, 1 polytheism, then 1 in everything except Boat & Irrigation. (should have ~3 points stocked up at end of age, depending on when you built Temple.) The Trick for the midgame is to stop stone production when trying to cause a population boom, moving as many to cattle and farming as possible. (~10-15% is safe, ~20% for risky population booms.)
Late: Take a few points in animal selection, 1 in monotheism, then work all the ones branched off of "Trading" and all the ones to increase strength when needed. By turn ~100 you should shift all attention to stone production. A good end would have ~6 points in Bronze Weapons, 3 in City Planning, 3 in Bronze Working, and 4 in Animal Selection.
[Survived until Turn 272]