Seems like the boosts given by dex/vit/agi/pow inversely scales with level. Its confusing that my character feels weaker upon leveling up (before spending my stat points)
Hi, this only happens to ASPD and CRIT DMG as they do not scale exponentially like all the other stats. These 2 substats slowly decreases with level but can be easily increased by spending stat points on POW/AGI. In the previous versions, increasing POW decreases ASPD and increasing DEX decreases CRIT DMG. We figured that this would be a better solution. If it doesn't sit right yet, we'll figure out something better. If you have a suggestion, please post it in the forum and we'll consider it. Thanks for the feedback :)
Question regarding daily log-in. What happens if I don't collect my daily reward?
I want to wait until tomorrow before i collect the 25% titanium because I'm in the process of upgrading my HQ, and my titanium is all filled up. I don't want to risk having it reset though.
Hey GreenSatellite!
Just wanted to say thanks for all the time you've spent working on this game. Its great to see a developer working side by side with the community to create something that truly stands out.
A few QOL ideas i have:
1. When setting the custom value for jobs / structures ect. allow us to press the return key to apply the change.
2. When hovering over an upgrade. I would like the tooltip to show how much time it will take for the workers to harvest the amount of resources required. (only applicable when the upgrade costs more than what I have).
You're probably already developing this ... but maps past z60 seem boring.
Thanks for reading.
QOL suggestion. Allow us to click-drag to place a bunch of components at once. Horizontal, vertical, and diagonal lines would be awesome. No more single clicking 500 capacitors.
Hi, this only happens to ASPD and CRIT DMG as they do not scale exponentially like all the other stats. These 2 substats slowly decreases with level but can be easily increased by spending stat points on POW/AGI. In the previous versions, increasing POW decreases ASPD and increasing DEX decreases CRIT DMG. We figured that this would be a better solution. If it doesn't sit right yet, we'll figure out something better. If you have a suggestion, please post it in the forum and we'll consider it. Thanks for the feedback :)