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Game comments and reviews
Sep. 21, 2017
Good concepts here, if you plan on expanding this, then here are a few suggestions. 1) As the culture tree expands it would be nice to see a focus tree for what I can and cant get as I choose certain policies. 2) I think that the population goes up too slowly especially since the beginning of the game is focused around setting up the different productions. 3) Being able to interact with other countries, such as conquering, trading, and allying, or something would give the game more depth. 4) It would be nice to see a breakdown of the different values when your hover your mouse over each stat. For example if I hover my mouse over the population stat I should be able to see how much food the whole population eats and how much a single one eats. and 6) Based on the little arrows on each side of your capital city I assume you plan on adding the ability to add more cities in the future. If you do I think it would be a great addition and would love to see that!
Developer Reply
Thanks for all those suggestions. 1,2,3,4 and 6 (where the hell is 5?) are in my todo list. 6 will require military power in order to take a new city
Mar. 14, 2017
A menu screen to tell you where you put all of your different items would help a lot
The only items you have to manage are Boosts and those are in the Items tab when you click on a building. We are working now on cleaning up the UI which should only help gameplay.
Maybe, I missed it or it is not displayed, but I'm not sure what exactly bringing up my resources per click on the gold statue or other resources, is it based on population? Total money spent? Passive income? An indicator of some kind would be nice to let me know what I need to focus on if I want to increase that. Also maybe I haven't gotten that far yet, but there are inaccessible parts of the map due to water so the roads cant reach, is there a bridge that I can build to gap the water?
We don't reveal that calculation in the game, but we could put it in the help menu or in the Tip Box. It's calculated by the number of buildings you have in your town plus the number of Angel Wings you have plus a base amount. So: X = (BASE + Building Count + Total Angel Wings) You can access other parts of the map by building Road over the water. A bridge is auto-magically created for you for at no extra cost.
Jan. 29, 2017
How about an upgrade to allow you to buy in a trade more than 9,999 at a time, once you get the upgrade to see the value of each offer the amount becomes less important so being able to trade more than 9,999 of coins or wood or something late game would be really nice
Mar. 01, 2016
I think you should change it so that once you have reached the level of lover with a girl you should still be able to poke them. The poke is way more satisfying then just receiving hearts, which the girls don't even respond to. I understand this was probably done so that people could still get the hearts achievements even on a girl that they reached Lover status with, but honestly the "poke" responses are one of the best parts of this game so its a shame to no longer be able to do that once they are a Lover.
Feb. 27, 2016
When you release the store system you should either reimburse everyone the diamonds they already spent on time blocks or add a way to sell the time blocks you already bought, I say this because upon a glance at the store, buying in bulk for time blocks is better than buying in parts. I know you haven't added it yet and are still working on the kinks for the system, but keep this in mind when you release the store, otherwise everyone will have to do a hard reset in order to get most time blocks with bulk buying. But either way great game! I can't wait to see more. If you ever decide to turn this into a real dating sim for something you'd sell on Steam, you've already got my vote!
Jan. 28, 2016
Fun game with a neat concept, but overall too easy, I beat the game without using the undo button more than twice, and I never even used the restart button. Most of the time I found myself just cutting twice diagonally and then just counting how many pieces I had left to finish the level. Fun, but much too easy.
Feb. 07, 2015
this would have been really helpful my first semester of Japanese in college. Now, in my second semester this is rather remedial (saying this without going through the entire game, maybe it starts throwing in kanji later but otherwise its too easy for me) still I like the idea this game has, just a little too late for me.
Nov. 18, 2014
Why cant I just man up and grab the key through the cobwebs? Am I that much of a wimp that i cant handle having dust on my clothes? They aren't even spider webs so there's no excuse about being afraid of spiders he just "can't" handle cobwebs.
Nov. 14, 2014
It would be nice if I could rename my ships, sometimes the names are far too many characters or too complicated to remember.
Jul. 20, 2014
The Frankenstein's Monster + Cuthulu = Friendship... Is there something wrong with this picture or is it just me?
May. 22, 2014
personally i like this better than decision 1 and 2, I am a big fan of zombie Apocalypse style games, but I didn't like how before you single-handedly could retake an entire city, but with these AI units it actually feels like what I'm doing matters, like there are others who feel the same way as I do, moping up the area of zombies. I feel that this game mechanic should be added into your next decision game since no longer do I feel like I'm a lone survivor in a city, but instead I feel like I'm part of a larger group all doing what they can to stay alive.
May. 20, 2014
I haven't even pressed play yet and I'm giving it a 5/5 just for the whole menu thing!
Apr. 14, 2014
is it just me or is the enter you name part at the end of the level only partially working?
For people that need to know, to get the badge of the day, you need to beat a level with the 4th party member to get the badge.
Apr. 08, 2014
You know you just brought your Pokemon gaming skills to the next level when you are battling a ratata underwater with a charmander!
It doesn't make it any less good, but did anyone else notice that the menu music is stock tracks from garage band?
Mar. 26, 2014
I only ever look at the list of names if I know the answer but cant spell it or something, that being said you spelled Buu wrong its not Majin Boo its Majin Buu, and besides that is kid Buu, Majin Buu was the fat one, Super Buu was the adult one, and kid Buu is the well kid one (number 72), also a lot of the "dragon ball characters" are actually from dragon Ball Z, I know in Japan Dragon Ball is one series but at least here it would be better for my sanity if I could type Dragon Ball Z instead of the first series. Otherwise good idea, but I'd like to see a bit more of a challenge as far as the characters go, Bleach, Dragon Ball(Z), and Naruto have a slot of characters it would be nice to see a bit more variety in the characters. Lastly the art is good, but I feel like a bit more time should have been put into it looking at a hand drawn sketch of a character just makes me want to look at a screen cap of them in the show, maybe a bit of touching up of the sketches might be nice?
Mar. 25, 2014
Doing flower viewing pattern (pattern 7) with UN Owen Was Her (Flandere's Theme) is so intense!
Mar. 16, 2014
I... Hate... Poison!
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