Games Achievements My Kong Sign In

Redwaller92's Comments

Comment

Dragon Fortress

Play Dragon Fortress

Aug. 31, 2016

Rating: 0

I've encountered a bug where I have plenty of the necessary talismans, but the x2 is red and I can't evolve the selected dragon. Restarting doesn't fix it, nor does assigning and unassigning it.

Dragon Fortress

Play Dragon Fortress

Aug. 31, 2016

Rating: 1

Decent, but the forced pacing isn't ideal. I suggest allowing the player to approach content in their own time rather than enforcing advancement to chapters by making the invading opponents stronger whether the player is ready or not.

Overtorque Stunt Racing

Play Overtorque Stunt Racing

Apr. 06, 2016

Rating: 2

For anyone coming to this, know that unless you have an older version of Unity, the game won't play after the main menu.

The Breach

Play The Breach

May. 29, 2015

Rating: 0

This was quite well done, with only a few minor problems. When Sergei gets turned toward enemies who've hit him, it can make attacking something else (e.g. the monster fountains) more difficult than it needs to be. Also, the level up screens could do with being behind a menu, as they tend to interrupt the flow and atmosphere you've created by popping up. Otherwise, the music is fitting; the setting, monsters, and plot on-point, and the gameplay solid.

Decision 3

Play Decision 3

Apr. 20, 2015

Rating: 0

2/2 Suggestions: Customizable PC (name, sex, etc.). Companions that gain in level as they survive, and become distinct (perhaps a "Rank 3"/starred companion would get a nickname of some sort, and/or they can specialize).

Decision 3

Play Decision 3

Apr. 20, 2015

Rating: 0

1/2 Cool: A day system that actually affects zombie activity/in-game events. Upgradable weapons/abilities. Light environment damage. Varying enemy types and environments. Critiques: As has been stated, an ability to re-purpose survivors, or at least civilians, would be nice. The blank screen between loads seems a persistent problem, as well. The in-game text could use a once over for grammar, especially if it's going to be voiced. A more dynamic map would be useful, with features like fog of war, blips showing on the map in conjunction with/instead of the radar, and people of interest having a different color/shape than regular NPCs on the radar. A better indication of what will "rank up" different structures would be useful, particularly since the human resources (e.g. engineers) tend to be at a premium. More obvious difference between day/night cycles.

Chibi Knight

Play Chibi Knight

Jan. 29, 2015

Rating: 4

Quite nice, straight and to the point. That the player can accidentally leave a boss fight, thus having to restart is frustrating, however.

Zombo Buster Rising

Play Zombo Buster Rising

Nov. 26, 2014

Rating: 1

The mechanics are fairly sound, and progression happens at a reasonable pace. The graphics are straight forward and clean. That being said, the in-game text and dialogue could use a lot of work, in part from the rough translation, and in another from dated and/or immature humor. It doesn't need to be a shining ray of class and sophistication, but it should aim to be a little less cringe-worthy for older players.

Fixation

Play Fixation

Sep. 27, 2014

Rating: 9

Say what you will about "platfomers with meaning," but I always appreciate one that can deliver it's message in a way that comes across genuine. This is certainly one of those games, and I can relate in a lot of respects to Kathryn's issues, as well as the psychologist's insights. I appreciated this games message a great deal, and the game it was framed around wasn't too shabby, either, however difficult it may have been in some levels. Overall, an enjoyable, and personal, experience.

Kogent Knight

Play Kogent Knight

Aug. 02, 2014

Rating: 1

Not bad, not bad at all. I did rate it a little lower than I would have, though, due to the fact that failure of the last level via time running out means starting over from the very beginning.

Fantastic Contraption

Play Fantastic Contraption

Jul. 30, 2014

Rating: 0

This is quite the interesting game, but it's almost a crime that you can't use the "Ctrl+Z" function to undo pieces. An undo button is nice, but that it /has/ to be used is unintuitive, particularly when the primary reason I'm using it is because I accidentally placed a 1X1 pixel of Water Rod.

Doodle Devil

Play Doodle Devil

Jul. 30, 2014

Rating: 2

...Hydra + Dragon = Sex...?

Trappy Bird

Play Trappy Bird

Jun. 17, 2014

Rating: 0

@Comanche_John: Sounds good. If possible, another suggestion would be to either replace the "bird" asset with cleaner pre-made one, or spend some more time on the one already present.

Doom's Day

Play Doom's Day

Jun. 09, 2014

Rating: 0

@dayshyda No problem. I'll be happy to see it when it's complete.

Space Gems

Play Space Gems

Jun. 07, 2014

Rating: 1

It's a solid experience. My only suggestions are that it feels a little buggy that A - gems can be swapped outside of the grid, and B - the board can start with three gems in a row, and don't automatically register as a match.

Doom's Day

Play Doom's Day

Jun. 07, 2014

Rating: 1

The artwork is nice, but with the inconsistent language and lack of a finished product, I'd recommend completing the rest of the game before re-release.

Developer response from dayshyda

Yeah, i will do that. I uploaded it for testing the game and the site. Ty for your comment.

Trappy Bird

Play Trappy Bird

Jun. 07, 2014

Rating: 0

The game is functional, but you might want to work on improving the assets, and perhaps adding some sort of unobtrusive music in future projects. As it stands, the game just doesn't hold up in quality.

Developer response from Comanche_John

I added music. Any other suggestions?

Joust Adventure

Play Joust Adventure

May. 31, 2014

Rating: 1

This puts me in the mind of an arcade game. Well done.

Endless Night

Play Endless Night

May. 31, 2014

Rating: 0

Backing out to the menu should never erase all progress in a game, particularly not in one that requires time investment.

Swords & Potions 2

Play Swords & Potions 2

May. 28, 2014

Rating: 4

Er...disregard my previous comment, please. While what's in place wasn't exactly what I had in mind, the one already implemented is probably more practical for larger cities.

Developers Players Support YouTube TikTok X (Twitter) LinkedIn
Join the conversation Join Discord
Terms of Service Privacy Policy Code of Conduct
© 2025 Kongregate