Arrow towers are bugged, when only green goos remain they keep shooting the ground in front of them and deal no damage. Seeking arrows did not fix this issue.
Very fun game!
Hope you make a sequel, or add some new levels with more of the advanced elements for puzzles with progressively higher difficulty.
If you need some ideas for more elements, you could for example try blocks that change the color of neighboring lines. These color mixers could have arrows on them to show in which direction they have an impact. Square mixers can be moved, round ones can be rotated...
As far as block manipulation goes, you could add tiles that replace blocks for their mirrorred version.
I played this game's original version when it came out and disliked it for lagging and too much grinding.
I'm happy to see the lagging part is fixed, now it runs smoothly.
Really nice game, I enjoyed it a lot :)
My only suggestion for it is to alter the light orb's control. Instead of dragging with mouse, a click inside then move with cursor would feel better. To let it go, click again.
Really good concept and nice excecution too. I enjoyed playing it a lot, wish it was longer.
Some ideas that popped up about the game: you could have some pickups that refill your candle making it longer and granting extra burning time. I would also change the way fireballs work: they would only set you on fire for 2-3 seconds, but you would die if you completely used up your candle.
Some alternate paths with more difficulty, hidden secret areas, unlockables like new candle holders, candle waxes and flame colors could make the game truly fantastic.
For new mechanics you could add flamable ropes for activating traps/platforms and some cases just for holding otherwise falling platforms.
Your game is so good it just keeps giving me new ideas :D
I really love this game!
The upgrade system is very unique and interesting, well done! Though I miss the abilty to change bought upgrades. In hard mode I ended up with a useless flamethrower because previously I was using a shotgun with wavy bouncing bullets. And please remove the heating on the sniper charge up, it makes cold shot less effective.
Can I suggest something? Right now beating hard mode gives nothing, not even the ending is different. But if we could unlock 5 extra buyable upgrades for every weapon that would be fantastic. That way endless mode would be more fun and meaningful too.
I've asked this before but noone answered.
Can someone tell me what is the "forget skill" good for? Because it doesn't give you any APs back.
Thanks in advance.
Dear Developer
You did not solve the issue of upgrade costs.
I suggest a better upgrade system: your upgrades are saved for every temple independently, and their price is normal in every temple.
Maybe you could alter their prices for each temple, but don't punish players for getting upgrades in other temples. It's pointless.
You know what would be cool? If you had a crafting minigame similar to blacksmithing, and your reward would be a weapon/armor. It's usefulness would depend on how well you did in the minigame.