Referos's Comments

Game comments and reviews

Matcheroo

Jul. 29, 2008

1

Very fun. Actually, I'm so impressed that such a quality game was created using an on-line tool that I'm going to have to visit PlayCrafter. Also, if you can, add the Kongregate API, this definitely deserves some badges. I hope you guys remove the 10 level limit, because I wanted Matcheroo to have lasted longer. ;D

The usage of "beserk" _is_ considered a misspelling in some English speaking countries. Even so, "berserk" is the most appropriate spelling, since it comes from "bear" (the berserkers were warrior who wore bear skin). Do you have any good reason for not using the most common spelling of the term?

Pulse Track

Jul. 23, 2008

0

Pretty interesting and well made. Could certainly become a great game if more time is devoted to expand it.

Pandemic 2

Jul. 21, 2008

1

Nice game. A bit more of interactivity would be nice, too, even if you have to sacrifice a bit of the realism. Two things, though. I probably missed the point, but what's the advantage of buying symptoms that only increase visibility? And is it possible to win the game if they discovered a successful vaccine that was fully deployed?

The Last Stand 2

Jul. 18, 2008

0

Certainly an improvement from the first game, but I have an issue with the pitch dark screen. I've finished a level, but no zombies were coming and I thought the game bugged. But actually, there was still a hound attacking the barricade, and I lost because it was near impossible to see it. Also, it's difficult to see your weapon on the weapon selection screen. I know all this darkness is important to create the mood of the game, but lighter colours are your friend.

Typing Ninja Hunter

Jul. 12, 2008

0

Ok, besides the unforgivable offensive words (even if they were later removed), I'm pretty certain there are some serious design flaws in this game. First, there's no pause button. I mean, please, my hand hurts, let me stop for a while. Then, some of the boss fights are _too_ unforgiving: The first time you fight a boss, you are not certain what you're supposed to do. I played the game perfectly, but on the demon lord, because I pressed the wrong button only *once*, I'm supposed to play the _entire_ game again? I'm sorry, but no. Also, the levels are too long, they became quite boring after a few minutes. I'm trying not to rate this 1/5 and instead opted for 2/5 due to production value. Hopefully, though, these flaws _can_ be corrected.

Typing Ninja Hunter

Jul. 11, 2008

0

A bit glitchy: my combo bar did not increase and I couldn't defeat the bosses. Also a bit boring, frankly. However, the offensive words that appear are inadmissible; I understand that you're not a native speaker, however, this could *never* have occurred. Be more responsible when you design your future games.

Mario With A Knife

Jul. 06, 2008

0

Not a game.

Chronotron

May. 09, 2008

0

Argh, fix those glitches. I had to rewind the 5th bonus around 7 times, because each time the past versions did something wrong without my interference (I didn´t even touch the keyboard!). It´s a great game and a great concept, but it´s sad that part of its fun is wasted due to bugs.

Synapsis

Apr. 22, 2008

0

Not the best game in this genre, but also not the worst. My problem with this one, though, is the fact that, because it´s a surreal adventure, you can ´t use logic to solve the puzzles and must rely on experimentation. I particularly find this boring and frustrating. Also, I liked the idea of doing things in this guy´s subconsciousness to fix his body/mind, but the story could have been better explained.

Thing-Thing 4

Apr. 04, 2008

0

I´m sorry Greg, but i can´t abide your plea. This game is not fun. Giving it badges and a challenge is not reducing its rating, but actually making the rating more realistic.

Treasure Seas Inc

Feb. 11, 2008

0

The lives system manages to be unbelievably retarded.

This game is lagging and running slow when, frankly, it shouldn´t; my computer is not that bad. Oh, and I can´t find any way to reduce quality; how can game developers forget to add _that_? Besides that, great game!

Fold

Jan. 17, 2008

0

I wanted to play it again, but it´s no longer working...

Speck Oppression

Jan. 14, 2008

0

Nice concept, but...luck is unnecessarily important. Seriously, what´s the point of requiring perfect accuracy? And any puzzle where the degree of randomness is so great I can leave the game running and return 10 minutes later to see it has solved itself is certainly flawed

filler

Jan. 12, 2008

0

You have to die in order to get the badge =.="

Strange. You see, last week, after the badges were implemented, the game was working perfectly fine for me and it was really nice. I didn´t even need to drop the quality. But, now, I have been experiencing lag, the notes are delayed, and the hit detection has become horrible. Computers are quite mysterious indeed.

Hexiom

Dec. 08, 2007

0

It would be better to remove the impossible badge instead of removing the most important thing of a game--the pause button!

Mezzo: Winter Edition

Nov. 05, 2007

0

Quite nice. Very simple and interesting.

Err..., you CAN use the walktrough, you just have to spend some time thinking about how the puzzle rotated and flipped (which, sometimes, can be as fun as the puzzle itself). Or, you can just keep reloading until the current orientation of the puzzle matches the walktrough. Nevertheless, it helps if you can figure the way you are supposed to connect the squares.