As addicting as serving virtual pizza is, you really need to give lower star customers a higher priority and randomize the first customer. I'd like that last badge, but I don't think I can stand one more order of SargeFan's goddamn onions...
A frustratingly addictive masterpiece. The levels and controls are so perfectly designed to require the greatest precision in button-pressing; this is truly a test of stubbornness.
great exercise for multitasking, except for one bug: FireBoy is unable to simultaneously jump and move left while WaterGirl is moving left. That screwed me over a couple of times on the very first level.
Excellent, thoughtful puzzle game and beautiful execution. Toward the end, however, the newer items seemed overcomplicated. I felt Jellybots and spybots were unnecessary, and the magic orb would be better as a "direction-changer" rather than mover. Creating more combinations would have been nice, with such a large arsenal to choose from; the possibilities are endless. Nonetheless, you did a great job with what you had.
Very creative concept and well thought-out puzzles. I personally preferred the open-ended levels, compared to the confined mazes. At some points jumping was a little hard to control, but otherwise great execution.
Far too frustrating to complete. The later levels are too dependent on timing, which is especially annoying on the jump-turns (douchemeistro's suggestion of a frame is good). Not being able to jump right after you land, and the slow steering (to the left/right, especially in midair) also irritate me.