Usually with the shotguns you don't need to put all the shells out to reload: you keep the good ones in there, reload the new ones into the free space and then you're able to shut it down even if it's not full of shells so you can shoot a couple of them just to get a bit safer. 5/5 but do remember that next time =P
REALLY? And what about performance issues???? Were you able to play in full screen while having no lag? (or at least put it to medium or low quality for a bearable experience?)
Nice App you have here!
A very important Music Theory correction: The accidentals you use in most scales are wrong. C minor has 3 flats (Bb Eb Ab) and not 3 sharps (D# G# A#) - a quick way to notice that is to see that with the flats you don't need to repeat notes (D + D#).
I'm saying this, because your App is good and lots of people are using it. If you do that correctly, you'll be teaching another bit of good Music Theory to everyone!
I suggest you check http://www.musictheory.net/ it's quite good. Or feel free to ask me!
Idea = 5
Music = 3 (good, but too repetitive. Especially to get the imp. badge)
Controls = 1 (really, it was too weird)
Like NeilSenna said: "but a 3 because of the extra ball = dead thing."
Too much potential just for this.
Total: 3
Achievements: Hobbits: Read instructions and credits. Dwarves: Load game 3 times, 3! Bombermen: Lose 3 matchs. Red Dragon: Beat level 17. Angel: Max out techtree for HUMANS, ORCS, AND ELVES! Flame Devil: Beat level 18(last level, the lord of hell.) --> Repeat this to keep message alive. lol. Tip: For level 18, we recommend u use elves so lord of hell won't use ground pound. (500 damage each ground pound) The ground pound dammages all his enemys, including ur castle. The bosses come when u destroy the enemy castle, this means, the enemys don't die, they still live. So on level 18, send 3 forest guardians, 3 red dragons and 2 angels at least to keep enemys at bay. (lord of hell resists all magic and range attacks done to him, including angel, witch heals him) Do not send any more then those units or the ground pound might be triggered
There should be a button to toggle the forward command so that the new troops would go forward as soon as they were idle.
Nevertheless it's a good game. 4/5
The first time I tried this game I thought that I was going to have a hard time... but now that I got myself to the 20... levels I know the essence behind those loops and just want to get the 50th one done. 5/5
I think it needed an endless mode, like survival, 'cause if a guy gets to do a 99 bricks' tower and gets the max. of height with that someone else won't be able to surpass him! In a game like this I really think that it's a main idea. 4/5
There's a bug that I think I'll report. It's not a SUPER BIG BUG... Anyways It's just the Ammo description that only appears when I get the mouse pointer off the Ammo's image...
REALLY? And what about performance issues???? Were you able to play in full screen while having no lag? (or at least put it to medium or low quality for a bearable experience?)