Pffft, sorry but if the game doesn't even progress from level to level without a workaround then it's knackered and needs fixing. How did this game come to have badges, did an update break it? It's not particularly impressive to see 'special zombies' ripped from L4D either, c'mon, use your own ideas.
I had plenty of experience with 80s arcade games, and no small amount of experience with beat 'em ups, but the difficulty is still a little too punishing. The vertical window for registering hits is a little too small and how the hell is it I can knock an enemy down yet they've risen and kicked my character's butt before I've even had a chance to move away? Enemies seem to have a longer reach meaning you can pummel them with a combo only to knock them too far away and for them to retaliate instantly, trying to dodge around only results in a further blatting from enemies with attacks that are more effective! I'm not going to keep playing to find out but it seems like another game where the difficulty curve (or lack of) is used to mask lack of content, which sucked in the 80s and still does today. Despite which, love the presentation, animation and characters.
This is an impressive feat, I was wondering if it would be possible to create a reasonable beat 'em up in Flash and here's the proof. Nice graphics, enough variation in enemies and several weapons, as well as the staple grab and run attacks. It's a pity the setting is so obviously ripped from Capcom's Cadillacs and Dinosaurs coin op - the way dinosaurs change to green and fight on your side when defeated is directly ripped, I also noticed that one of the bosses is basically Rolento from Final Fight (later Street Fighter) with a metallic tail, another boss mutates into a dinosaur-type thing (again C&D). There's a difference between paying homage and all-out pinching ideas. The game does play a little stiffly and the windows of invulnerability some bosses have are a little annoying, but overall this is a solid game, well done!
The presentation is very easy on the eye, nice old-school image for the title screen and a steampunk aesthetic in game, as well as some great animation, particularly on the walking tanks. The game itself is a one-trick pony and falls down in several of the usual areas: the upgrades are easy to max out making extra cash redundant, there is no variation with different levels etc., and throwing everything including the kitchen sink at players on level 20 is not going to encourage further play. I also noticed that very often larger vehicles do not register attacks sometimes, which is frustrating. There's definitely potential with this game, it's a shame that it's so bare-minimum ATM.