Could we please get a "queue up all dates" option? I know it takes over all the interaction, but especially if we're going to be walking away or doing other things, having to remember to constantly check back and start another one (ten times) is a pain in the butt.
It's really good so far otherwise!
This is definitely one of those "drifty" games, where you just sit back and play without thinking too hard so you can relax or just sort of "zone out". And for that, it's pretty amazing! Simple, fun, short, easy. I would like to see an expanded, more in-depth version, but for what it is, it does its job very well, is well-made, and is pretty nifty. Good job!
Playing this back to back with Chapter 1, I think this one was decently worse than the first one. Story-wise it's fine, but the puzzles have become more unnecessarily confusing, and there was no reason why certain solutions wouldn't work (Why couldn't we just get a duplicate table cloth? Why did we HAVE to cut off a square?). It's still a good idea, but the puzzles needed another few eyes over them and definitely needed either more logical solutions or alternate solutions. I ended up stopping far in because I just got frustrated and stopped having fun because of that; this has potential, but add more logic to the puzzles, please!
This is pretty cool, but I think the hint system needs some work. I got stuck a couple times because the hints were completely unhelpful, which kind of undermines the point of the hint. Otherwise, it was a pretty good game!
Fun, and a really interesting concept. I think the words need to be a little more clearer on what you can and cannot interact with (otherwise it's just mashing down rather than thinking), but otherwise, not bad.
It's a pretty fun game, but a few of the later missions seem to... I dunno, have no real sign of WHO you're supposed to shoot? It just says "kill this guy" and then gives multiple ones...
I actually really liked this game (and I don't usually like shooters), up until the heart level. That level felt like a gigantic difficulty spike, and unlike before (where I always felt like it was my fault I died), it honestly felt unfair at times. Up until then, I had completely enjoyed the game with no complaints, but that level really soured the fun I had. At that point, I just wanted it to be over rather than wanting to see the end, but I will say that everything else in this game was fantastic. Props!
While this game was really fun, I absolutely hated the scene with the colors. For some reason, I could go past the door area without solving the puzzle, and it locked me in a black void with arrows but nothing I could do. Along with that, it was very easy to glitch the stones into a "stuck" position, so you couldn't swap colors back and forth. Other than that, quite a fun game, but those were some literally gamebreaking glitches.
I didn't really like this game. There were a lot of problems -- your survivors were clearly mentally retarded, aiming was wonky at times, sometimes your bullets would just flat out miss without any apparent reason, traps stayed triggered and murdered survivors stayed dead on retries, some zombies were just bullet soaks and wouldn't die despite multiple headshots (so there were times you couldn't save a survivor), and the survivors and you are wussies and can't take a single hint. I still... sort of enjoyed it, but the problems make it so I certainly am not going to play it again.
The game was really fun, in my opinion. I always enjoy little cooking games like this, and the fact that the orders were randomized made it a good deal more fun, because you had a different take each time. The problem comes from the fact that, once you get a bit further on, the orders stop being random. Certain customers will always, always, ALWAYS order the exact same thing, which turns it from a fun (if easy) cook-on-your-toes to wrote memorization for those ones, and I wouldn't be playing games if I wanted to memorize things. Other than that, I enjoyed it quite a bit -- I just wish the same orders all the time hadn't made my interest in it dwindle.