Bloody awful, broken mess. Upgrades don't reset upon prestige, and frankly getting to the point of affording those upgrades is the only gameplay available. As soon as you gather 1000+ circles in one prestige, the next prestige will break the game's ability to display the numbers properly if you spend them on the only upgrade worth having. Double your b/s. Instead of using a base number and then multiplying that, it simply doubles the number, over and over. 1000 circles means 100 doublings... yep silly numbers.
Well... once the paddle is large enough on idle, you've won the game. Kinda pointless as an idle game. Especially considering that's doable within an hour of playing.
The triangles are stupid, they turn this game from one about skill to one about RNG. Simply put, not a puzzle game if it becomes impossible to beat a level due to random chance.
Getting a similar issue around the 300k mark. Simply put the game halts as I can get no extra roboclickers at a rate that would noticeably improve my game. Septillions only produce 0.001 per septillion made. This is ridiculous.
I'm putting this on my favorites list, not because it is great now, but because if you keep listening to feedback and keep updating this game it could be bloody amazing. Keep up the promising start and I promise you I will be playing this for 6 mpnths to a year easily.
Thanks for feedback. I sure will update it, however I kind of need to redo almost everything so it might take a while because I have a few other projects going on as well. It will come though!
@nrbdch Tooltips on what the various things do. Resource quantity for example: Does it increase the amount of resources we get from a block, or increase the number of non-stone blocks in a shaft, or increase the frequency of non-stone blocks appearing in the shaft. A tooltip clears the confusion.
Regarding the scientist negotiation problem Corporal, perhaps you can motivate the new team to sign the contracts by kidnapping their families and threatening to throw them into the cold void of space. Should help matters tremendously. Anyway good work so far with everything.
Commander, your creative problem solving is unmatched. Of course I tried this one already with the curent team and it seems to work quite fine. In the next contract our scientist will do their work differently. On the other hand I have to admit, that these solutions only work for short term. Since the current science team will only stay for a limited time, that works quite fine for now. And it is even fun. For the new team I have to say, I want to go another way and treat them a little better. Sounds strange I know, but I read in a book that being friendly might help to increase motivation. But at first I need to read the book "How to be a nice dictator". Sincerely Corporal Tutnix.
Can't seem to progress past the "Move Jim next to the Bushwacker" tutorial part. I've moved Jim to the circle and now it's just staying there. Purple arrow above The Bushwackers head not moving.
thanks!!