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Apr. 03, 2015
It's a good start, however, some things definitely need improvement. Add aiming down sights or make the cross hairs closer. Handguns take a long time to "re-aim" after the first shot, making them not a viable option in a fast-action pvp game. In cases with lack of players on a server, allow host to have an option to auto-add/remove npcs with varying difficulty.
Jan. 09, 2014
Any thoughts on resource trading? I'm ending up with a stockpile of one type, transferring the excess to another that is needed would help. It could be a set value (i.e. 3:1) or a value that upgrades with market level.
Developer Reply
A resource exchange market is on the To Do list. It's just been siderailed for the moment. Once the tutorial is done, and I add the skills for lord training and a couple of new research techs, the market is top of my list.
Dec. 29, 2013
Saving this to favorites, want to see where this goes.
Thanks for the vote of confidence! I have plans to expand this by quite a bit, so check in often, I'll be updating often.
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