love this game, really cool, the big skermishes(?) are really good.
Only thing is that it can be too fast, and I'm pausing frequenly. And you don't really get to see the fighting coz there is always the next thing to build. Could you add a "go slow" mode, would be a nice to have.
Also trying to build something before you have the money, could you add a "nearly green" or orange perhaps to show you can place but don't quite have the money yet.
At the end of every game, I get an flash exception:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at com.kongregate.as3.service::StatisticService/submitStat()
at com.kongregate.as3.common.stats::StatisticTracker/submitStatistics()
at com.kongregate.as3.service::StatisticService/onClientMessage()
at flash.events::EventDispatcher/dispatchEventFunction()
at flash.events::EventDispatcher/dispatchEvent()
at com.kongregate.as3.service::GameAPIService/onLocalMessage()
at flash.events::EventDispatcher/dispatchEventFunction()
at flash.events::EventDispatcher/dispatchEvent()
at com.kongregate.as3.common.comm.local::MessageConnection/handleMessage()
you could add a night time idea, where the assasin can only see the map in the field of view, like the pink\red view of the guards. Then people wouldn't complain about hiw stupid the guards are.
I love it! great stuff!!
Thx, for the comments. I have made some subtle improvements.
Zilch was not multiplayer for a long time. I am thinking of multiplayer for my next project, but is not really needed for this simple game. Go down t'pub and buy a box of matchsticks :)
This is my first flash project. So a little (read a lot) rough round the edges. I'm no graphical designer, nor could I find anyone willing to help.
Anyway I plan on something bigger and better for the next project. This was just to get me christened with ActionScript.